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XpressoLinkNode.py
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XpressoLinkNode.py
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import c4d
from c4d import documents
PYTHON_TAG_SCRIPT = """import c4d
def main():
global Output1
print ('Text')
Output1 = Input1
"""
def main():
# Получаем активный документ
doc = documents.GetActiveDocument()
# Получаем активный объект в документе
my_object = c4d.BaseObject(c4d.Ocube)
doc.InsertObject(my_object)
xpresso_tag = c4d.BaseTag(c4d.Texpresso)
my_object.InsertTag(xpresso_tag)
# Получаем мастер узлов и корневой узел
node_master = xpresso_tag.GetNodeMaster()
root = node_master.GetRoot()
# Создаем узлы в Xpresso
node1 = node_master.CreateNode(root, c4d.ID_OPERATOR_OBJECT, x=200, y=100)
node2 = node_master.CreateNode(root, c4d.ID_OPERATOR_MATH, x=400, y=100)
# все узлы перечисленные в документации, расположены в столбик
node_master.CreateNode(root, c4d.ID_GV_OPERATOR_DUMMY, x=10, y=50)
node_master.CreateNode(root, c4d.ID_GV_OPERATOR_GROUP, x=10, y=100)
node_master.CreateNode(root, c4d.ID_OPERATOR_ABS, x=10, y=150)
node_master.CreateNode(root, c4d.ID_OPERATOR_ADAPTER, x=10, y=200)
node_master.CreateNode(root, c4d.ID_OPERATOR_BITMAP, x=10, y=250)
node_master.CreateNode(root, c4d.ID_OPERATOR_BOOL, x=10, y=300)
node_master.CreateNode(root, c4d.ID_OPERATOR_BOX, x=10, y=350)
node_master.CreateNode(root, c4d.ID_OPERATOR_CLAMP, x=10, y=400)
node_master.CreateNode(root, c4d.ID_OPERATOR_CMP, x=10, y=450)
node_master.CreateNode(root, c4d.ID_OPERATOR_COFFEE, x=10, y=500)
node_master.CreateNode(root, c4d.ID_OPERATOR_COLLISION, x=10, y=550)
node_master.CreateNode(root, c4d.ID_OPERATOR_COLORSPACE, x=10, y=600)
node_master.CreateNode(root, c4d.ID_OPERATOR_COLORTEMP, x=10, y=650)
node_master.CreateNode(root, c4d.ID_OPERATOR_COMMENT, x=10, y=700)
node_master.CreateNode(root, c4d.ID_OPERATOR_CONDITION, x=10, y=750)
node_master.CreateNode(root, c4d.ID_OPERATOR_CONST, x=10, y=800)
node_master.CreateNode(root, c4d.ID_OPERATOR_CROSS, x=10, y=850)
node_master.CreateNode(root, c4d.ID_OPERATOR_DEGREE, x=10, y=900)
node_master.CreateNode(root, c4d.ID_OPERATOR_DETAILS, x=10, y=950)
node_master.CreateNode(root, c4d.ID_OPERATOR_DISTANCE, x=10, y=1000)
node_master.CreateNode(root, c4d.ID_OPERATOR_DOT, x=10, y=1050)
node_master.CreateNode(root, c4d.ID_OPERATOR_EQU, x=10, y=1100)
node_master.CreateNode(root, c4d.ID_OPERATOR_FLOATFUNC, x=10, y=1150)
node_master.CreateNode(root, c4d.ID_OPERATOR_FLOATMATH, x=10, y=1200)
node_master.CreateNode(root, c4d.ID_OPERATOR_FORMULA, x=10, y=1250)
node_master.CreateNode(root, c4d.ID_OPERATOR_FREEZE, x=10, y=1300)
node_master.CreateNode(root, c4d.ID_OPERATOR_HIERARCHY, x=10, y=1350)
node_master.CreateNode(root, c4d.ID_OPERATOR_INCLUDE, x=10, y=1400)
node_master.CreateNode(root, c4d.ID_OPERATOR_INV, x=10, y=1450)
node_master.CreateNode(root, c4d.ID_OPERATOR_ITERATE, x=10, y=1500)
node_master.CreateNode(root, c4d.ID_OPERATOR_LINK, x=10, y=1550)
node_master.CreateNode(root, c4d.ID_OPERATOR_MATERIAL, x=10, y=1600)
node_master.CreateNode(root, c4d.ID_OPERATOR_MATH, x=10, y=1650)
node_master.CreateNode(root, c4d.ID_OPERATOR_MATRIX2VECT, x=10, y=1700)
node_master.CreateNode(root, c4d.ID_OPERATOR_MATRIXCALCHPB, x=10, y=1750)
node_master.CreateNode(root, c4d.ID_OPERATOR_MATRIXMULVECTOR, x=10, y=1800)
node_master.CreateNode(root, c4d.ID_OPERATOR_MEMORY, x=10, y=1850)
node_master.CreateNode(root, c4d.ID_OPERATOR_MIX, x=10, y=1900)
node_master.CreateNode(root, c4d.ID_OPERATOR_MONOFLOP, x=10, y=1950)
node_master.CreateNode(root, c4d.ID_OPERATOR_NEG, x=10, y=2000)
node_master.CreateNode(root, c4d.ID_OPERATOR_NIL, x=10, y=2050)
node_master.CreateNode(root, c4d.ID_OPERATOR_NOISE, x=10, y=2100)
node_master.CreateNode(root, c4d.ID_OPERATOR_NOT, x=10, y=2150)
node_master.CreateNode(root, c4d.ID_OPERATOR_OBJECT, x=10, y=2200)
node_master.CreateNode(root, c4d.ID_OPERATOR_ORDER, x=10, y=2250)
node_master.CreateNode(root, c4d.ID_OPERATOR_POINT, x=10, y=2300)
node_master.CreateNode(root, c4d.ID_OPERATOR_POLYGON, x=10, y=2350)
node_master.CreateNode(root, c4d.ID_OPERATOR_RANDOM, x=10, y=2400)
node_master.CreateNode(root, c4d.ID_OPERATOR_RANGEMAPPER, x=10, y=2450)
node_master.CreateNode(root, c4d.ID_OPERATOR_RAY, x=10, y=2500)
node_master.CreateNode(root, c4d.ID_OPERATOR_REAL2VECT, x=10, y=2550)
node_master.CreateNode(root, c4d.ID_OPERATOR_REFERENCE, x=10, y=2600)
res = node_master.CreateNode(root, c4d.ID_OPERATOR_RESULT, x=10, y=2650)
node_master.CreateNode(root, c4d.ID_OPERATOR_SELECTION, x=10, y=2700)
node_master.CreateNode(root, c4d.ID_OPERATOR_SOUND, x=10, y=2750)
node_master.CreateNode(root, c4d.ID_OPERATOR_SPLINE, x=10, y=2800)
node_master.CreateNode(root, c4d.ID_OPERATOR_SPY, x=10, y=2850)
node_master.CreateNode(root, c4d.ID_OPERATOR_SWITCH, x=10, y=2900)
node_master.CreateNode(root, c4d.ID_OPERATOR_TAG, x=10, y=2950)
node_master.CreateNode(root, c4d.ID_OPERATOR_TAKEOVERRIDE, x=10, y=3000)
node_master.CreateNode(root, c4d.ID_OPERATOR_TIME, x=10, y=3050)
node_master.CreateNode(root, c4d.ID_OPERATOR_TRACK, x=10, y=3100)
node_master.CreateNode(root, c4d.ID_OPERATOR_TRIGGER, x=10, y=3150)
node_master.CreateNode(root, c4d.ID_OPERATOR_TRIGO, x=10, y=3200)
node_master.CreateNode(root, c4d.ID_OPERATOR_VECT2MATRIX, x=10, y=3250)
node_master.CreateNode(root, c4d.ID_OPERATOR_VECT2REAL, x=10, y=3300)
node_master.CreateNode(root, c4d.ID_OPERATOR_VECTCALCMATRIX, x=10, y=3350)
node_master.CreateNode(root, c4d.ID_OPERATOR_WEIGHTMAP, x=10, y=3400)
node_master.CreateNode(root, c4d.ID_OPERATOR_VERTEXCOLOR, x=10, y=3450)
# а это узел Python - немного поработаем с ним =====================
py_node = node_master.CreateNode(root, 1022471, x=10, y=3500)
bc = py_node.GetOperatorContainer() # получаем контейнер
bc[c4d.GV_PYTHON_CODE] = PYTHON_TAG_SCRIPT # добавим свой код
py_node.SetOperatorContainer(bc) # сохраняем изменения в узле
did = c4d.DescID(c4d.DescLevel(c4d.IN_LONG, c4d.DTYPE_LONG, 0)) # дескриптор описания для порта
inPort = py_node.AddPort(c4d.GV_PORT_INPUT, did, c4d.GV_PORT_FLAG_IS_VISIBLE) # создали целочисленный порт входа
inPort.SetName('IntValue') # дали ему имя
py_out = py_node.GetOutPorts()[0] # получаем выходной порт узла питона
res_in = res.GetInPorts()[0] # получаем входной порт узла результата
py_out.Connect(res_in) # соединяем
# ==================================================================
# Добавляем порты
node1.AddPort(c4d.GV_PORT_INPUT, c4d.ID_BASEOBJECT_REL_POSITION)
node1.AddPort(c4d.GV_PORT_OUTPUT, c4d.ID_BASEOBJECT_REL_POSITION)
# Получаем порты узлов
node1_out = node1.GetOutPorts()[0]
node2_in = node2.GetInPorts()[0]
# Соединяем порты
node1_out.Connect(node2_in)
# Обновляем документ
c4d.EventAdd()
# Выполняем функцию main
if __name__=='__main__':
main()