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Updated build instructions: Ripple; Mac syntax
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Adam Stanley committed Nov 1, 2011
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6 changes: 3 additions & 3 deletions Aura/README.md
Expand Up @@ -32,9 +32,9 @@ To build the Aura sample application:

1. Click on the **Downloads** tab above.
2. Select **Download as zip** (Windows) or **Download as tar.gz** (Mac) and save the downloaded file to your local machine.
3. Create a new folder on your local machine named **Aura** e.g. **C:\Documents and Settings\<user>\WebWorks\Aura** (Windows) or **~/WebWorks/Aura** (Mac).
4. Open the downloaded ZIP file from step 2 and extract the contents **from inside the zipped Aura folder** to your local **Aura** folder from step 3. This ensures that the necessary application assets, such as **config.xml**, are correctly located at the top level of the **Aura** folder (e.g. **~/WebWorks/Aura/config.xml**).
5. Using the [Ripple Mobile Emulator](http://developer.blackberry.com/html5/download) and the **[BlackBerry WebWorks SDK for Tablet OS](http://developer.blackberry.com/html5/download)**, package the contents of your local **Aura** folder into a BlackBerry application. Enter the project root settings field as the local folder created in step 3, and the archive name settings field as **Aura**.
3. Create a new folder on your local machine named **Aura** e.g. **C:\Documents and Settings\User\WebWorks\Aura** (Windows) or **~/WebWorks/Aura** (Mac).
4. Open the downloaded ZIP file from step 2 and extract the contents **from inside the zipped Aura folder** to your local **Aura** folder from step 3. This ensures that the necessary application assets, such as **config.xml**, are correctly located at the top level of the local **Aura** folder (e.g. **~/WebWorks/Aura/config.xml**).
5. Using the **[Ripple Mobile Emulator](http://developer.blackberry.com/html5/download)** and the **[BlackBerry WebWorks SDK for Tablet OS](http://developer.blackberry.com/html5/download)**, package the contents of your local **Aura** folder into a BlackBerry application. Enter the project root settings field as the local folder created in step 3, and the archive name settings field as **Aura**.


## More Info
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6 changes: 3 additions & 3 deletions kitchenSink/README.md
Expand Up @@ -40,9 +40,9 @@ To build the kitchenSink sample application:

1. Click on the **Downloads** tab above.
2. Select **Download as zip** (Windows) or **Download as tar.gz** (Mac) and save the downloaded file to your local machine.
3. Create a new folder on your local machine named **kitchenSink** e.g. **C:\Documents and Settings\<user>\WebWorks\kitchenSink** (Windows) or **~/WebWorks/kitchenSink** (Mac).
4. Open the downloaded ZIP file from step 2 and extract the contents **from inside the zipped kitchenSink folder** to your local **kitchenSink** folder from step 3. This ensures that the necessary application assets, such as **config.xml**, are correctly located at the top level of the **kitchenSink** folder (e.g. **~/WebWorks/kitchenSink/config.xml**).
5. Using the [Ripple Mobile Emulator](http://developer.blackberry.com/html5/download) and either the **[BlackBerry WebWorks SDK for Smartphone](http://developer.blackberry.com/html5/download)** or the **[BlackBerry WebWorks SDK for Tablet OS](http://developer.blackberry.com/html5/download)**, package the contents of your local **kitchenSink** folder into a BlackBerry application. Enter the project root settings field as the local folder created in step 3, and the archive name settings field as **kitchenSink**.
3. Create a new folder on your local machine named **kitchenSink** e.g. **C:\Documents and Settings\User\WebWorks\kitchenSink** (Windows) or **~/WebWorks/kitchenSink** (Mac).
4. Open the downloaded ZIP file from step 2 and extract the contents **from inside the zipped kitchenSink folder** to your local **kitchenSink** folder from step 3. This ensures that the necessary application assets, such as **config.xml**, are correctly located at the top level of the local **kitchenSink** folder (e.g. **~/WebWorks/kitchenSink/config.xml**).
5. Using the **[Ripple Mobile Emulator](http://developer.blackberry.com/html5/download)** and either the **[BlackBerry WebWorks SDK for Smartphone](http://developer.blackberry.com/html5/download)** or the **[BlackBerry WebWorks SDK for Tablet OS](http://developer.blackberry.com/html5/download)**, package the contents of your local **kitchenSink** folder into a BlackBerry application. Enter the project root settings field as the local folder created in step 3, and the archive name settings field as **kitchenSink**.


## More Info
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6 changes: 3 additions & 3 deletions payment/README.md
Expand Up @@ -34,9 +34,9 @@ To build the payment sample application:

1. Click on the **Downloads** tab above.
2. Select **Download as zip** (Windows) or **Download as tar.gz** (Mac) and save the downloaded file to your local machine.
3. Create a new folder on your local machine named **payment** e.g. **C:\Documents and Settings\<user>\WebWorks\payment** (Windows) or **~/WebWorks/payment** (Mac).
4. Open the downloaded ZIP file from step 2 and extract the contents **from inside the zipped payment folder** to your local **payment** folder from step 3. This ensures that the necessary application assets, such as **config.xml**, are correctly located at the top level of the **payment** folder (e.g. **~/WebWorks/payment/config.xml**).
5. Using the [Ripple Mobile Emulator](http://developer.blackberry.com/html5/download) and either the **[BlackBerry WebWorks SDK for Smartphone](http://developer.blackberry.com/html5/download)** or the **[BlackBerry WebWorks SDK for Tablet OS](http://developer.blackberry.com/html5/download)**, package the contents of your local **payment** folder into a BlackBerry application. Enter the project root settings field as the local folder created in step 3, and the archive name settings field as **payment**.
3. Create a new folder on your local machine named **payment** e.g. **C:\Documents and Settings\User\WebWorks\payment** (Windows) or **~/WebWorks/payment** (Mac).
4. Open the downloaded ZIP file from step 2 and extract the contents **from inside the zipped payment folder** to your local **payment** folder from step 3. This ensures that the necessary application assets, such as **config.xml**, are correctly located at the top level of the local **payment** folder (e.g. **~/WebWorks/payment/config.xml**).
5. Using the **[Ripple Mobile Emulator](http://developer.blackberry.com/html5/download)** and either the **[BlackBerry WebWorks SDK for Smartphone](http://developer.blackberry.com/html5/download)** or the **[BlackBerry WebWorks SDK for Tablet OS](http://developer.blackberry.com/html5/download)**, package the contents of your local **payment** folder into a BlackBerry application. Enter the project root settings field as the local folder created in step 3, and the archive name settings field as **payment**.


## More Info
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