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At times, the notes hang indefinitely after releasing a note. It doesn't consistently do this across patches or even sometimes across notes played within the same patch.
System Info
Windows / MacOS
Notes
The behavior occurs when both the envelope generator's (EG) sustain parameter is set lower (lower = more intense hanging, i.e. -60dB is the worst while 0.0dB has no hanging) and the user plays a quick note. This helps to narrow down the cause of this issue because I suspect that playing quick notes results in some funkiness being caused in the renderNextBlock(...) method. While still not entirely clear, this is a good starting point.
If the sustain is set to -60.0dB, so long as the user releases the note before the decay duration is over then it will repeat whatever value is there indefinitely. If the user holds the note for long enough, the EG acts as normal. If the sustain is set to 0.0dB, there are no problems with this.
The text was updated successfully, but these errors were encountered:
Summary
At times, the notes hang indefinitely after releasing a note. It doesn't consistently do this across patches or even sometimes across notes played within the same patch.
System Info
Windows / MacOS
Notes
The behavior occurs when both the envelope generator's (EG) sustain parameter is set lower (lower = more intense hanging, i.e. -60dB is the worst while 0.0dB has no hanging) and the user plays a quick note. This helps to narrow down the cause of this issue because I suspect that playing quick notes results in some funkiness being caused in the
renderNextBlock(...)
method. While still not entirely clear, this is a good starting point.If the sustain is set to -60.0dB, so long as the user releases the note before the decay duration is over then it will repeat whatever value is there indefinitely. If the user holds the note for long enough, the EG acts as normal. If the sustain is set to 0.0dB, there are no problems with this.
The text was updated successfully, but these errors were encountered: