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conf-1020.int
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conf-1020.int
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[Tibia]
; -------------------------------------
; IMPORTANT: ensure that you use the
; correct config.int for the
; Tibia version that you are going
; to play. Check TibiaVersion below.
; -------------------------------------
TibiaVersion=10.2
TibiaClassname=tibiaclient
; For Tibia 9.0 and below you must SET useDynamicOffset=no
useDynamicOffset=yes
; [[[[[[[[[[[[[[[[[[[[[[[[[[[
; BEGIN AUTOMATIC UPDATE ZONE
tibiaModuleRegionSize=&H2FF000
LoginServerStartPointer=&H81131C
LoginServerStep=&H32
HostnamePointerOffset=&H4
IPAddressPointerOffset=&H20
PortOffset=&H30
adrMulticlient=&H53685E
PLAYER_Z=&H956040
LEVELSPY_NOP=&H4FA340
LEVELSPY_ABOVE=&H4FA33C
LEVELSPY_BELOW=&H4FA344
LIGHT_NOP=&H51AC29
LIGHT_AMOUNT=&H51AC2E
MAP_POINTER_ADDR=&H9EA0E4
OFFSET_POINTER_ADDR=&H9EA0C4
adrConnectionKey=&H7B9E90
adrXOR=&H7C2210
adrMyHP=&H956000
adrMyMaxHP=&H95602C
adrMyMana=&H7C2264
adrMyMaxMana=&H7C2214
adrMySoul=&H7C2250
adrNameStart=&H9AC238
adrNChar=&H9AC238
adrNum=&H956034
adrXPos=&H956038
adrYPos=&H95603C
adrZPos=&H956040
adrConnected=&H7CBBBC
RedSquare=&H7C2260
adrLastPacket=&H7C8CA2
adrCharListPtr=&H953A38
adrCharListPtrEND=&H953A3C
adrSelectedCharIndex=&H953AA4
adrXgo=&H956030
adrYgo=&H956028
adrZgo=&H956004
LAST_BATTLELISTPOS=1299
CharDist=&HC0
adrGo=&H9AC288
adrPointerToInternalFPSminusH5D=&H9688D0
adrNumberOfAttackClick=&H9A56AC
; ]]]]]]]]]]]]]]]]]]]]]]]]]]]
; END - AUTOMATIC UPDATE ZONE
; Rarely needs update:
NameDist=&H4
OutfitDist=&H60
LightDist=124
LightColourDist=128
MAXTILEIDLISTSIZE=50
MAXDATTILES=22000
; 1300 elements in Tibia 9.1
LAST_BATTLELISTPOS=1299
[tileIDs]
tileID_Blank=4B 0C
tileID_SD=53 0C
tileID_HMM=7E 0C
tileID_Explosion=80 0C
tileID_IH=50 0C
tileID_UH=58 0C
tileID_Bag=25 0B
tileID_Backpack=36 0B
tileID_Oracle=EF 07
tileID_FishingRod=9B 0D
tileID_Rope=BB 0B
tileID_Shovel=81 0D
;ramps - updated
tileID_rampToRightCycMountain=9E 07
tileID_rampToLeftCycMountain=A0 07
tileID_rampToSouth=A2 07
tileID_rampToNorth=A4 07
;grass - important
tileID_grassCouldBeHole=25 01
; wooden stairs to up - important
tileID_woodenStairstoUp=A6 07
;not important for new version
tileID_ladderToUp=89 07
tileID_holeInCelling=80 01
tileID_grassCouldBeHole=25 01
tileID_stairsToUp=88 07
tileID_pitfall=26 01
tileID_openHole=44 02
tileID_OpenDesertLooseStonePile=51 02
tileID_trapdoor=71 01
tileID_down1=72 01
tileID_openHole2=7F 01
tileID_trapdoor2=98 01
tileID_down2=99 01
tileID_stairsToDownKazordoon=9A 01
tileID_stairsToDownThais=9B 01
tileID_trapdoorKazordoon=AB 01
tileID_down3=AC 01
tileID_stairsToDown=AD 01
tileID_stairsToDown2=B0 01
tileID_woodenStairstoDown=B1 01
tileID_rampToDown=CB 01
tileID_sewerGate=AE 01
tileID_closedHole=43 02
tileID_desertLooseStonePile=50 02
;FOOD
tileID_firstFoodTileID=F9 0D
tileID_lastFoodTileID=17 0E
tileID_firstMushroomTileID=8B 0E
tileID_lastMushroomTileID=8F 0E
;fields
tileID_firstFieldRangeStart=46 08
tileID_firstFieldRangeEnd=4F 08
tileID_secondFieldRangeStart=53 08
tileID_secondFieldRangeEnd=5A 08
tileID_walkableFire1=48 08
tileID_walkableFire2=4D 08
tileID_walkableFire3=55 08
;inside depot container updated
tileID_depotChest=AE 0D
;water
tileID_waterEmpty=01 12
tileID_waterEmptyEnd=06 12
tileID_waterWithFish=F5 11
tileID_waterWithFishEnd=FA 11
tileID_campFire1=D0 07
tileID_campFire2=CE 07
tileID_flask=3A 0B
byteMana=&HA
byteLife=&HB
byteNothing=&H0
tileID_desertRamptoUp=A8 07
tileID_WallBugItem=4E 10
tileID_jungleStairsToNorth=B9 07
tileID_jungleStairsToLeft=BA 07
tileID_health_potion=0A 01
tileID_strong_health_potion=EC 00
tileID_great_health_potion=EF 00
tileID_mana_potion=0C 01
tileID_strong_mana_potion=ED 00
tileID_great_mana_potion=EE 00
tileID_ultimate_health_potion=DB 1D
tileID_great_spirit_potion=DA 1D
tileID_small_health_potion=C4 1E
; LISTS OF ADITIONAL STAIRS
; to up, in this order: ankrahmun south->north, north->south,right->left,pyramid cornerNW,cornerNE,cornerSE,cornerSW
; ice stair south->north, left->right , right->left,mini left->right
; femor hills right->left, femor hills left->right
; Yalahar left->right, north->south
; added Port Hope ramp (B7 07)
AditionalStairsToUpFloor=AC 07,AE 07,AA 07,94 08,96 08,90 08,92 08,03 1B,FF 1A,FD 1A,78 1D,76 1D,58 03,57 03,B7 07
; to down
AditionalStairsToDownFloor=36 1D,62 1D,64 03,34 1D,35 1D
AditionalRequireRope=
AditionalRequireShovel=63 03
tileID_blockingBox=00 00
tileID_LightShovel=4E 16
tileID_fireball=75 0C
tileID_stalagmite=6B 0C
tileID_icicle=56 0C
tileID_LightRope=86 02