-
Notifications
You must be signed in to change notification settings - Fork 4
/
conf-1094.int
189 lines (177 loc) · 4.6 KB
/
conf-1094.int
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
[Tibia]
; -------------------------------------
; IMPORTANT: ensure that you use the
; correct config.int for the
; Tibia version that you are going
; to play. Check TibiaVersion below.
; -------------------------------------
configPath=config1094
TibiaVersion=10.94
; For Tibia 9.0 and below you must SET useDynamicOffset=no
useDynamicOffset=yes
; [[[[[[[[[[[[[[[[[[[[[[[[[[[
; BEGIN AUTOMATIC UPDATE ZONE
version=10.94
DefaultTibiaFolder=Tibia
LoadedUseDynamicOffset=1
useDynamicOffset=yes
tibiaclassname=TibiaClient
tibiaModuleRegionSize=&H427000
LoginServerStartPointer=&H9931DC
LoginServerStep=&H30
HostnamePointerOffset=&H4
IPAddressPointerOffset=&H20
PortOffset=&H28
adrMulticlient=&H5AFE15
PLAYER_Z=&HAD905C
LEVELSPY_NOP=&H56C860
LEVELSPY_ABOVE=&H56C85C
LEVELSPY_BELOW=&H56C864
LIGHT_TRICK_ADR=&H58CD42
LIGHT_TRICK_CODE=BBFF000000EB11909090
adrRSA=&H864A30
tibiachatlog_struct=&H93BA28>&H40>&H3C
tibiachatlog_selchannel=&H93BA28>&H40>&H30>&H30
tibia_popup_title=&H93BA2C>&H54
MAP_POINTER_ADDR=&HB7B5C0
OFFSET_POINTER_ADDR=&HB800F0
adrConnectionKey=&H925BA4
adrXOR=&H93B740
adrMyHP=&HAD9000
adrMyMaxHP=&HAD9048
adrMyMana=&H93B774
adrMyMaxMana=&H93B744
adrMySoul=&H93B75C
adrNameStart=&HB353D0
adrNChar=&HB353D0
CharDist=&HDC
LAST_BATTLELISTPOS=1299
adrNum=&HAD9050
adrXPos=&HAD9054
adrYPos=&HAD9058
adrZPos=&HAD905C
adrConnected=&H94D244
RedSquare=&H93B770
adrLastPacket=&H94BE82
adrSelectedCharIndex=&HAD6068
adrCharListPtr=&HAD5FE0
adrCharListPtrEND=&HAD5FE4
adrXgo=&HAD904C
adrYgo=&HAD9044
adrZgo=&HAD9008
adrGo=&HB35420
adrPointerToInternalFPSminusH5D=&HB268B0
adrNumberOfAttackClick=&HAD9EE0
; ]]]]]]]]]]]]]]]]]]]]]]]]]]]
; END - AUTOMATIC UPDATE ZONE
; Rarely needs update:
NameDist=&H4
OutfitDist=&H60
LightDist=124
LightColourDist=128
MAXTILEIDLISTSIZE=50
MAXDATTILES=24000
; 1300 elements in Tibia 9.1
LAST_BATTLELISTPOS=1299
[tileIDs]
tileID_Blank=4B 0C
tileID_SD=53 0C
tileID_HMM=7E 0C
tileID_Explosion=80 0C
tileID_IH=50 0C
tileID_UH=58 0C
tileID_Bag=25 0B
tileID_Backpack=36 0B
tileID_Oracle=EF 07
tileID_FishingRod=9B 0D
tileID_Rope=BB 0B
tileID_Shovel=81 0D
;ramps - updated
tileID_rampToRightCycMountain=9E 07
tileID_rampToLeftCycMountain=A0 07
tileID_rampToSouth=A2 07
tileID_rampToNorth=A4 07
;grass - important
tileID_grassCouldBeHole=25 01
; wooden stairs to up - important
tileID_woodenStairstoUp=A6 07
;not important for new version
tileID_ladderToUp=89 07
tileID_holeInCelling=80 01
tileID_grassCouldBeHole=25 01
tileID_stairsToUp=88 07
tileID_pitfall=26 01
tileID_openHole=44 02
tileID_OpenDesertLooseStonePile=51 02
tileID_trapdoor=71 01
tileID_down1=72 01
tileID_openHole2=7F 01
tileID_trapdoor2=98 01
tileID_down2=99 01
tileID_stairsToDownKazordoon=9A 01
tileID_stairsToDownThais=9B 01
tileID_trapdoorKazordoon=AB 01
tileID_down3=AC 01
tileID_stairsToDown=AD 01
tileID_stairsToDown2=B0 01
tileID_woodenStairstoDown=B1 01
tileID_rampToDown=CB 01
tileID_sewerGate=AE 01
tileID_closedHole=43 02
tileID_desertLooseStonePile=50 02
;FOOD
tileID_firstFoodTileID=F9 0D
tileID_lastFoodTileID=17 0E
tileID_firstMushroomTileID=8B 0E
tileID_lastMushroomTileID=8F 0E
;fields
tileID_firstFieldRangeStart=46 08
tileID_firstFieldRangeEnd=4F 08
tileID_secondFieldRangeStart=53 08
tileID_secondFieldRangeEnd=5A 08
tileID_walkableFire1=48 08
tileID_walkableFire2=4D 08
tileID_walkableFire3=55 08
;inside depot container updated
tileID_depotChest=AE 0D
;water
tileID_waterEmpty=01 12
tileID_waterEmptyEnd=06 12
tileID_waterWithFish=F5 11
tileID_waterWithFishEnd=FA 11
tileID_campFire1=D0 07
tileID_campFire2=CE 07
tileID_flask=3A 0B
byteMana=&HA
byteLife=&HB
byteNothing=&H0
tileID_desertRamptoUp=A8 07
tileID_WallBugItem=4E 10
tileID_jungleStairsToNorth=B9 07
tileID_jungleStairsToLeft=BA 07
tileID_health_potion=0A 01
tileID_strong_health_potion=EC 00
tileID_great_health_potion=EF 00
tileID_mana_potion=0C 01
tileID_strong_mana_potion=ED 00
tileID_great_mana_potion=EE 00
tileID_ultimate_health_potion=DB 1D
tileID_great_spirit_potion=DA 1D
tileID_small_health_potion=C4 1E
; LISTS OF ADITIONAL STAIRS
; to up, in this order: ankrahmun south->north, north->south,right->left,pyramid cornerNW,cornerNE,cornerSE,cornerSW
; ice stair south->north, left->right , right->left,mini left->right
; femor hills right->left, femor hills left->right
; Yalahar left->right, north->south
; added Port Hope ramp (B7 07)
AditionalStairsToUpFloor=AC 07,AE 07,AA 07,94 08,96 08,90 08,92 08,03 1B,FF 1A,FD 1A,78 1D,76 1D,58 03,57 03,B7 07
; to down
AditionalStairsToDownFloor=36 1D,62 1D,64 03,34 1D,35 1D
AditionalRequireRope =
AditionalRequireShovel=63 03
tileID_blockingBox=00 00
tileID_LightShovel=4E 16
tileID_fireball=75 0C
tileID_stalagmite=6B 0C
tileID_icicle=56 0C
tileID_LightRope=86 02