forked from gmoledina/GMGridView
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UIView+GMGridViewAdditions.m
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UIView+GMGridViewAdditions.m
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//
// UIView+GMGridViewShake.m
// GMGridView
//
// Created by Gulam Moledina on 11-10-22.
// Copyright (c) 2011 GMoledina.ca. All rights reserved.
//
// Latest code can be found on GitHub: https://github.com/gmoledina/GMGridView
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#import <QuartzCore/QuartzCore.h>
#import "UIView+GMGridViewAdditions.h"
@interface UIView (GMGridViewAdditions_Privates)
@end
@implementation UIView (GMGridViewAdditions)
- (void)shakeStatus:(BOOL)enabled
{
if (enabled)
{
CGFloat rotation = 0.03;
CABasicAnimation *shake = [CABasicAnimation animationWithKeyPath:@"transform"];
shake.duration = 0.13;
shake.autoreverses = YES;
shake.repeatCount = MAXFLOAT;
shake.removedOnCompletion = NO;
shake.fromValue = [NSValue valueWithCATransform3D:CATransform3DRotate(self.layer.transform,-rotation, 0.0 ,0.0 ,1.0)];
shake.toValue = [NSValue valueWithCATransform3D:CATransform3DRotate(self.layer.transform, rotation, 0.0 ,0.0 ,1.0)];
[self.layer addAnimation:shake forKey:@"shakeAnimation"];
}
else
{
[self.layer removeAnimationForKey:@"shakeAnimation"];
}
}
@end