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target:
experience:
configuration:
spatialVoiceEnabled: true # defaults to `false`
This is managed via a separate API surface so it will need a new resource type under the hood:
Resource type: spatialVoiceConfiguration
Create/update: POST https://voice.roblox.com/v1/settings/universe/{experienceId}
JSON body { "optIn": boolean }
Delete: update to be disabled
Import: GET https://voice.roblox.com/v1/settings/universe/{experienceId}
JSON body { "isUniverseEnabledForVoice": boolean }
The design of the roblox API suggests to me that there will be more settings in the future for how spatial voice is configured. Until then I think this API is fine, but in the future we might refactor to something like:
We would like to announce that from today Spatial Voice is supported in places with up to 50 Max Players, previously Spatial Voice was limited to places with up to 30 Max Players.
I'm assuming this will be managed by a server-side error message which we should make sure to test for.
Config:
This is managed via a separate API surface so it will need a new resource type under the hood:
spatialVoiceConfiguration
POST https://voice.roblox.com/v1/settings/universe/{experienceId}
{ "optIn": boolean }
GET https://voice.roblox.com/v1/settings/universe/{experienceId}
{ "isUniverseEnabledForVoice": boolean }
The design of the roblox API suggests to me that there will be more settings in the future for how spatial voice is configured. Until then I think this API is fine, but in the future we might refactor to something like:
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