-
Notifications
You must be signed in to change notification settings - Fork 107
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Motion sets as on despite nobody in the room #244
Comments
A couple things here:
|
Ok i was under the impression it works just like hikvision add on where it would turn off and on based on motion detected. |
Yes, that's how it works today
Sure, it's going to definitely be true right now if there's people there. If it's still true when store is closed then it's likely a false positive somewhere. |
Actually when i posted that the store was closed.. i just tested it again with my spare cam, i simply leave it at my office like this, there's nobody in the room, timestamps already covered, but the sensor still says on... even after i set the state to off it would go back to on almost immediately |
@Buster14 Which sensor are you referring to that says on? Screenshot of that would be helpful. Also, does the frigate debug view show that it sees anything? |
Oh, that switch is for enabling or disabling object detection, that is not a "sensor" and does not represent any information for what frigate is detecting. |
Ah no wonder ! Found the right sensor just now, the symbol is the same thats why i mistook it. |
@NickM-27 @blakeblackshear BTW (only cosmetic): According to the HA docs it seems that there is even the correct device class "presence": https://www.home-assistant.io/integrations/binary_sensor/ |
I'll take a look at the docs and see, this might fit better in the home assistant integration readme or elsewhere.
It already has the device class set as motion. Could be set to something else but then the name would need to be changed too which would break setups. |
Version of the custom_component : v2.2.2
-->
Configuration
Add your logs here.
Describe the bug :
I have set frigate with masks and zones, and i'm trying to use its motion entity as a trigger, [switch.camera_1_detect]
The mask is already covering the timestamp, and nobody's supposed to be triggering the motion since the place is closed.
But why does the entity always reports as on?
Debug log
I will followup the logs soon, the place is crowded already.
The text was updated successfully, but these errors were encountered: