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Oculus Rift Direct Mode not working #37
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I'm OSX and Windows platforms you need to mirror the desktop (and have them both with the Oculus resolution) to have Oculus working. Linux is the only platform where you can specify BlenderVR to run in a dedicated desktop (though it still isn't via direct mode). We need to specify that in the manual (http://blender-vr-manual.readthedocs.org/components/dk2.html ) |
Thanks. That was my "hack" solution as well. I really hoped to be able to On Thu, Aug 27, 2015 at 4:20 PM, Dalai Felinto notifications@github.com
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If you are even slightly familiar with RST that would definitively help. The related file is: Additional info I think it's relevant for Linux environments: """ All this communication is done via the How to install it? All you need is to run Additionally, if you run into problems, you may be required to load the OpenGL library from a recent driver. For example by adding |
I don't mind adding the bare stuff I needed to do to make it work on Windows. I can also add your information about Linux. |
RST stands for reStructuredText (http://docutils.sourceforge.net/rst.html), kind of interpreted .txt files used to build docs (pdf, html) with sphinx (http://sphinx-doc.org/tutorial.html).
(regarding direct mode, I'm still giving it a search every once in a while yet hadn't find where/how to start the implementation so far) |
Never mind, I found out that it must be the reStructuredText markup. No problem, I will be able to deal with that :-) |
Ah, seems we cross-posted. Thanks for the info! |
I tried all the example configurations that were included in the BlenderVR installation on Windows.
Head tracker works, but the view doesn't switch to Oculus, stays only on the monitor in a window.
Am I just missing a setting or is direct mode not supported?
When setting the Rift to extended mode, dragging the window to the Oculus desktop and maximizing it, I can get a windowed view in Oculus.
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