/
12094.cpp
208 lines (207 loc) · 5.69 KB
/
12094.cpp
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# pragma GCC optimize ("O3")
# pragma GCC optimize ("Ofast")
# pragma GCC optimize ("unroll-loops")
#include <stdio.h>
#include <string.h>
#include <vector>
#include <algorithm>
#include <queue>
#include <stack>
#include <set>
#include <map>
#include <functional>
#include <iostream>
#include <tuple>
#include <string>
#pragma warning(disable:4996)
#pragma comment(linker, "/STACK:336777216")
using namespace std;
typedef long long ll;
typedef pair<int, int> pii;
typedef vector<int> vi;
typedef tuple<int, int, int> ti3;
typedef tuple<int, int, int, int> ti4;
typedef stack<int> si;
typedef queue<int> qi;
typedef priority_queue<int> pqi;
typedef pair<ll, ll> pll;
typedef vector<ll> vl;
typedef tuple<ll, ll, ll> tl3;
typedef tuple<ll, ll, ll, ll> tl4;
typedef stack<ll> sl;
typedef queue<ll> ql;
typedef priority_queue<ll> pql;
int dx[4] = { 1,-1,0,0 };
int dy[4] = { 0,0,1,-1 };
int ddx[8] = { 0,0,1,1,1,-1,-1,-1 }, ddy[8] = { 1,-1,1,0,-1,1,0,-1 };
ll MOD = 1000000000;
ll POW(ll a, ll b, ll MMM = MOD) { ll ret = 1; for (; b; b >>= 1, a = (a*a) % MMM)if (b & 1)ret = (ret*a) % MMM; return ret; }
ll GCD(ll a, ll b) { return b ? GCD(b, a%b) : a; }
ll LCM(ll a, ll b) { if (a == 0 || b == 0)return a + b; return a * (b / GCD(a, b)); }
ll INV(ll a, ll m) {
ll m0 = m, y = 0, x = 1;
if (m == 1) return 0;
while (a > 1) {
ll q = a / m;
ll t = m;
m = a % m, a = t;
t = y;
y = x - q * y;
x = t;
}
if (x < 0) x += m0;
return x;
}
ll EXGCD(ll a, ll b, ll&x, ll&y) {
if (!b)return x = 1, y = 0, a;
ll d = EXGCD(b, a%b, x, y), t = x;
return x = y, y = t - a / b * y, d;
}
bool OOB(ll x, ll y, ll N, ll M) { return 0 > x || x >= N || 0 > y || y >= M; }
#define X first
#define Y second
#define rep(i,a,b) for(int i = a; i < b; i++)
#define pb(x) push_back(x)
#define all(x) (x).begin(), (x).end()
#define sf1(a) cin >> a
#define sf2(a,b) cin >> a >> b
#define sf3(a,b,c) cin >> a >> b >> c
#define sf4(a,b,c,d) cin >> a >> b >> c >> d
#define sf5(a,b,c,d,e) cin >> a >> b >> c >> d >> e
#define sf6(a,b,c,d,e,f) cin >> a >> b >> c >> d >> e >> f
#define pf1(a) cout << (a) << ' '
#define pf2(a,b) cout << (a) << ' ' << (b) << ' '
#define pf3(a,b,c) cout << (a) << ' ' << (b) << ' '<< (c) << ' '
#define pf4(a,b,c,d) cout << (a) << ' ' << (b) << ' '<< (c) << ' '<< (d) << ' '
#define pf5(a,b,c,d,e) cout << (a) << ' ' << (b) << ' '<< (c) << ' '<< (d) << ' '<< (e) << ' '
#define pf6(a,b,c,d,e,f) cout << (a) << ' ' << (b) << ' '<< (c) << ' '<< (d) << ' '<< (e) << ' ' << (f) << ' '
#define pf0l() cout << '\n';
#define pf1l(a) cout << (a) << '\n'
#define pf2l(a,b) cout << (a) << ' ' << (b) << '\n'
#define pf3l(a,b,c) cout << (a) << ' ' << (b) << ' '<< (c) << '\n'
#define pf4l(a,b,c,d) cout << (a) << ' ' << (b) << ' '<< (c) << ' '<< (d) << '\n'
#define pf5l(a,b,c,d,e) cout << (a) << ' ' << (b) << ' '<< (c) << ' '<< (d) << ' '<< (e) << '\n'
#define pf6l(a,b,c,d,e,f) cout << (a) << ' ' << (b) << ' '<< (c) << ' '<< (d) << ' '<< (e) << ' ' << (f) << '\n'
int N;
int board[22][22];
int ans = 0;
int board_tot = 0;
void calc(int currentDepth, int maxDepth, int dir) {
if (2 * ans > board_tot) return;
if (currentDepth == maxDepth) return;
int board_bak[22][22];
int comp_num_bak = 0;
rep(i, 0, N) {
rep(j, 0, N) {
board_bak[i][j] = board[i][j];
if (board_bak[i][j] != 0) comp_num_bak++;
board[i][j] = 0;
}
}
if (dir == 0) {
rep(i, 0, N) {
int ptr2 = -1;
for (int ptr1 = 0; ptr1 < N; ptr1++) {
if (board_bak[i][ptr1] == 0) continue;
if (ptr2 != -1 && board[i][ptr2] == board_bak[i][ptr1]) {
board[i][ptr2] = 2 * board[i][ptr2];
ptr2++;
}
else {
if (ptr2 == -1 || board[i][ptr2] != 0) ptr2++;
board[i][ptr2] = board_bak[i][ptr1];
}
}
}
}
else if (dir == 1) {
rep(i, 0, N) {
int ptr2 = N;
for (int ptr1 = N - 1; ptr1 >= 0; ptr1--) {
if (board_bak[i][ptr1] == 0) continue;
if (ptr2 != N && board[i][ptr2] == board_bak[i][ptr1]) {
board[i][ptr2] = 2 * board[i][ptr2];
ptr2--;
}
else {
if (ptr2 == N || board[i][ptr2] != 0) ptr2--;
board[i][ptr2] = board_bak[i][ptr1];
}
}
}
}
else if (dir == 2) {
rep(i, 0, N) {
int ptr2 = -1;
for (int ptr1 = 0; ptr1 < N; ptr1++) {
if (board_bak[ptr1][i] == 0) continue;
if (ptr2 != -1 && board[ptr2][i] == board_bak[ptr1][i]) {
board[ptr2][i] = 2 * board[ptr2][i];
ptr2++;
}
else {
if (ptr2 == -1 || board[ptr2][i] != 0) ptr2++;
board[ptr2][i] = board_bak[ptr1][i];
}
}
}
}
else {
rep(i, 0, N) {
int ptr2 = N;
for (int ptr1 = N - 1; ptr1 >= 0; ptr1--) {
if (board_bak[ptr1][i] == 0) continue;
if (ptr2 != N && board[ptr2][i] == board_bak[ptr1][i]) {
board[ptr2][i] = 2 * board[ptr2][i];
ptr2--;
}
else {
if (ptr2 == N || board[ptr2][i] != 0) ptr2--;
board[ptr2][i] = board_bak[ptr1][i];
}
}
}
}
int currentMx = 0;
rep(i, 0, N) rep(j, 0, N) currentMx = max(currentMx, board[i][j]);
ans = max(currentMx, ans);
if (currentMx << (maxDepth - currentDepth - 1) <= ans) {
rep(i, 0, N) rep(j, 0, N) board[i][j] = board_bak[i][j];
return;
}
bool isChanged = false;
int comp_num = 0;
rep(i, 0, N) {
rep(j, 0, N) {
if (board[i][j] != board_bak[i][j]) isChanged = true;
if (board[i][j] != 0) comp_num++;
}
}
if (isChanged) {
if (comp_num_bak == comp_num) {
rep(nextDir, 0, 4) {
if (dir == nextDir) continue;
calc(currentDepth + 1, maxDepth, nextDir);
}
}
else {
rep(nextDir, 0, 4) {
calc(currentDepth + 1, maxDepth, nextDir);
}
}
}
rep(i, 0, N) rep(j, 0, N) board[i][j] = board_bak[i][j];
}
int main(void) {
ios::sync_with_stdio(false);
cin.tie(0);
sf1(N);
rep(i, 0, N) {
rep(j, 0, N) {
sf1(board[i][j]);
board_tot += board[i][j];
}
}
rep(dir, 0, 4) calc(0, 10, dir);
pf1(ans);
}