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Building modules fails if module is a symlink #4

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DoctorWhoof opened this issue May 27, 2016 · 1 comment
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Building modules fails if module is a symlink #4

DoctorWhoof opened this issue May 27, 2016 · 1 comment

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@DoctorWhoof
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Hi,

I used symlinks a lot to organize my modules outside the monkey1 folder. A simple shell command file recreates all symlinks inside the modules folder (for my own modules and other 3rd party modules) after I download a new Monkey release. But this approach is not working in monkey2.

This is the error. I'm on OS X EL Capitan, using release V008.

***** Making module 'renderwindow' *****

Parsing...
Semanting...
Translating...
Compiling....
Build error: System command 'g++ -std=c++11 -Wno-deprecated-declarations -Wno-tautological-pointer-compare -Wno-undefined-bool-conversion -Wno-int-to-void-pointer-cast -Wno-inconsistent-missing-override -Wno-logical-op-parentheses -Wno-parentheses-equality -O0 -I"/Applications/Leo/Blitz/monkey2/modules/freetype/freetype-2.6.3/include/" -I"/Applications/Leo/Blitz/monkey2/modules/sdl2-mixer/SDL_mixer/" -I"/Applications/Leo/Blitz/monkey2/modules/sdl2/SDL/include/" -I"/Applications/Leo/Blitz/monkey2/modules/monkey/native" -c -o "/Applications/Leo/Blitz/monkey2/modules/renderwindow/renderwindow.buildv008/build_cache/desktop_debug_macos/renderwindow_0renderwindow.cpp.o" "/Applications/Leo/Blitz/monkey2/modules/renderwindow/renderwindow.buildv008/build_cache/desktop_debug_macos/renderwindow_renderwindow.cpp"' failed.

g++ -std=c++11 -Wno-deprecated-declarations -Wno-tautological-pointer-compare -Wno-undefined-bool-conversion -Wno-int-to-void-pointer-cast -Wno-inconsistent-missing-override -Wno-logical-op-parentheses -Wno-parentheses-equality -O0 -I"/Applications/Leo/Blitz/monkey2/modules/freetype/freetype-2.6.3/include/" -I"/Applications/Leo/Blitz/monkey2/modules/sdl2-mixer/SDL_mixer/" -I"/Applications/Leo/Blitz/monkey2/modules/sdl2/SDL/include/" -I"/Applications/Leo/Blitz/monkey2/modules/monkey/native" -c -o "/Applications/Leo/Blitz/monkey2/modules/renderwindow/renderwindow.buildv008/build_cache/desktop_debug_macos/renderwindow_0renderwindow.cpp.o" "/Applications/Leo/Blitz/monkey2/modules/renderwindow/renderwindow.buildv008/build_cache/desktop_debug_macos/renderwindow_renderwindow.cpp"

/Applications/Leo/Blitz/monkey2/modules/renderwindow/renderwindow.buildv008/build_cache/desktop_debug_macos/renderwindow_renderwindow.cpp:6:10: fatal error: '../../../../mojo/mojo.buildv008/desktop_debug_macos/mojo_app_2app.h' file not found
#include "../../../../mojo/mojo.buildv008/desktop_debug_macos/mojo_app_2app.h"
         ^
1 error generated.


***** Fatal mx2cc error *****
@DoctorWhoof
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duplicated issue.

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