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normal.nip
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normal.nip
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// ##### helms #########################
[type] == helm && [class] >= elite && [quality] == superior && [flag] != ethereal # [sockets] == 3 && [enhanceddefense] >= 15 // delirium or dream
//dream white helmets
[name] == demonhead && [flag] == ethereal && [quality] <= superior # [sockets] == 0 && [defense] >= 220
[name] == bonevisage && [flag] == ethereal && [quality] <= superior # [sockets] == 0 && [defense] >= 225
[name] == diadem && [flag] == ethereal && [quality] <= superior # [sockets] == 0 && [defense] >= 85
// ##### armor #########################
[name] == mageplate && [quality] == superior && [flag] != ethereal # ([sockets] == 0 || [sockets] == 3) && [enhanceddefense] >= 15 // enigma
[type] == armor && [class] == elite && [quality] == superior && [flag] != ethereal # ([sockets] == 0 || [sockets] >= 3 || [sockets] >= 4) && [enhanceddefense] >= 15 // variable
[type] == armor && [quality] == normal && [flag] == ethereal # [defense] >= 750 && [sockets] == 0 // ebugable
[type] == armor && [quality] == normal # [defense] >= 1200 && [sockets] >= 3 // variable
// ##### shields #######################
[type] == shield && [class] == elite && [quality] == superior && [flag] != ethereal # [sockets] == 3 && [enhanceddefense] >= 15 // dream
[name] == monarch && [quality] == superior && [flag] != ethereal # ([sockets] == 0 || [sockets] == 4) && [enhanceddefense] >= 5 // phoenix or spirit
// ##### gloves ########################
// ##### boots #########################
// ##### belts #########################
// ##### barbarian helms ###############
[type] == primalhelm && [class] == elite && [quality] <= superior && [flag] != ethereal # [sockets] == 3 && [skillbattleorders]+[skillbattlecommand] >= 6 // delirium
[type] == primalhelm && [class] == elite && [quality] <= superior && [flag] != ethereal # [sockets] == 3 && [skillbattleorders]+[skillfinditem] >= 6 // delirium
[type] == primalhelm && [class] == elite && [quality] <= superior && [flag] != ethereal # [sockets] == 3 && [skillbattleorders]+[skillshout] >= 6 // delirium
// ##### druid pelts ###################
[type] == pelt && [class] == elite && [quality] <= superior && [flag] != ethereal # [sockets] == 3 && [skillhurricane]+[skilltornado] >= 6 // delirium
// ##### paladin shields ###############
[type] == auricshields && [class] == elite && [quality] == superior && [flag] != ethereal # ([sockets] == 0 || [sockets] >= 3) && [enhanceddefense] >= 15 && [fireresist] >= 40 // dream or spirit
[type] == auricshields && [class] == elite && [quality] == superior && [flag] != ethereal # ([sockets] == 0 || [sockets] == 4) && [enhanceddefense] >= 15 && [enhanceddamage] >= 55 // phoenix
[type] == auricshields && [quality] == normal # [defense] >= 300 && [sockets] == 4 && [fireresist] >= 40 // exile
[type] == auricshields && [quality] == normal # [defense] >= 50 && [sockets] == 4 && [fireresist] >= 35 // exile starting out
// ##### necromancer shrunken heads ####
[type] == voodooheads && [class] == elite && [quality] <= superior && [flag] != ethereal # [sockets] == 2 && [skillbonespear]+[skillbonespirit] >= 6 // splender
[type] == voodooheads && [class] == elite && [quality] <= superior && [flag] != ethereal # [sockets] == 2 && [skillpoisonexplosion]+[skillpoisonnova] >= 6 // splender
// ##### axes ##########################
[name] == berserkeraxe && [quality] == superior && [flag] != ethereal # [sockets] == 5 && [enhanceddamage] >= 15 // grief
[name] == berserkeraxe && [quality] == superior && [flag] == ethereal # ([sockets] == 0 || [sockets] == 6) && [enhanceddamage] >= 15 // breath of the dying
[name] == berserkeraxe && [quality] == superior && [flag] == ethereal # ([sockets] == 0 || [sockets] == 5) && [enhanceddamage] >= 15 //
// ##### bows ##########################
[type] == bow && [class] == elite && [quality] == superior # ([sockets] == 4 || [sockets] == 6) && [enhanceddamage] >= 15 // faith or breath of the dying
[name] == greatbow && [quality] == superior # [sockets] == 0 && [enhanceddamage] >= 15 // faith
([name] == crusaderbow || [name] == hydrabow) && [quality] == superior # [sockets] == 0 && [enhanceddamage] >= 15 // breath of the dying
// ##### crossbows #####################
([name] == gorgoncrossbow || [name] == colossuscrossbow) && [quality] == superior # [sockets] == 4 && [enhanceddamage] >= 15 // faith
// ##### daggers #######################
// ##### javelins ######################
// ##### maces #########################
[name] == flail && [quality] <= superior && [flag] == ethereal # [sockets] == 4 // heart of the oak
[name] == flail && [quality] <= superior && [flag] == ethereal # [sockets] == 5 // cta
[name] == flail && [quality] <= superior && [flag] != ethereal # [sockets] == 5 // cta
// ##### polearms ######################
//[type] == polearm && [class] == normal && [quality] <= normal && [flag] != ethereal # [sockets] == 4 // insight for chaos
//[type] == polearm && [class] == elite && [quality] <= superior && [flag] == ethereal # [sockets] >= 4 // variable
[name] == colossusvoulge && [quality] <= superior && [flag] == ethereal # [sockets] == 4
[name] == thresher && [quality] <= superior && [flag] == ethereal # [sockets] == 4
[name] == crypticaxe && [quality] <= superior && [flag] == ethereal # [sockets] == 4
// ##### scepters ######################
[type] == scepter && [quality] <= superior # [sockets] == 5 && [skillblessedhammer]+[skillconcentration] >= 6 // call to arms
[type] == scepter && [quality] <= superior # [sockets] == 5 && [skillfistoftheheavens]+[skillconviction] >= 6 // call to arms
[type] == scepter && [quality] <= superior # [sockets] == 5 && [skillholyshield] >= 3 // call to arms
// ##### spears ########################
[type] == spear && [class] == elite && [quality] == superior && [flag] == ethereal # [sockets] == 6 && [enhanceddamage] >= 15 // breath of the dying
// ##### staves ########################
// es memory staves
[name] == elderstaff && [quality] == superior # ([sockets] == 0 || [sockets] == 4) && [skillenergyshield] >= 3 && ([skillshiverarmor] >= 1 || [skillfrozenarmor] >= 1 || [itemskillchillingarmor] >= 1)
[name] == shillelagh && [quality] == superior # ([sockets] == 0 || [sockets] == 4) && [skillenergyshield] >= 3 && ([skillshiverarmor] >= 1 || [skillfrozenarmor] >= 1 || [itemskillchillingarmor] >= 1)
[name] == gothicstaff && [quality] == superior # ([sockets] == 0 || [sockets] == 4) && [skillenergyshield] >= 3 && ([skillshiverarmor] >= 1 || [skillfrozenarmor] >= 1 || [itemskillchillingarmor] >= 1)
[name] == cedarstaff && [quality] == superior # ([sockets] == 0 || [sockets] == 4) && [skillenergyshield] >= 3 && ([skillshiverarmor] >= 1 || [skillfrozenarmor] >= 1 || [itemskillchillingarmor] >= 1)
[name] == gnarledstaff && [quality] == superior # ([sockets] == 0 || [sockets] == 4) && [skillenergyshield] >= 3 && ([skillshiverarmor] >= 1 || [skillfrozenarmor] >= 1 || [itemskillchillingarmor] >= 1)
[name] == battlestaff && [quality] == superior # ([sockets] == 0 || [sockets] == 4) && [skillenergyshield] >= 3 && ([skillshiverarmor] >= 1 || [skillfrozenarmor] >= 1 || [itemskillchillingarmor] >= 1)
[name] == warstaff && [quality] == superior # [sockets] == 4 && [skillenergyshield] >= 3 && ([skillshiverarmor] >= 1 || [skillfrozenarmor] >= 1 || [itemskillchillingarmor] >= 1)
[name] == runestaff && [quality] == superior # [sockets] == 4 && [skillenergyshield] >= 3 && ([skillshiverarmor] >= 1 || [skillfrozenarmor] >= 1 || [itemskillchillingarmor] >= 1)
[name] == archonstaff && [quality] == superior # [sockets] == 4 && [skillenergyshield] >= 3 && ([skillshiverarmor] >= 1 || [skillfrozenarmor] >= 1 || [itemskillchillingarmor] >= 1)
// ##### swords ########################
([name] == crystalsword || [name] == broadsword) && [quality] <= superior && [flag] == ethereal # [sockets] == 4 // spirit
[name] == crystalsword && [quality] <= superior && [flag] == ethereal # [sockets] == 5 // call to arms
[name] == crystalsword && [quality] <= superior && [flag] != ethereal # [sockets] == 5 // call to arms
([name] == zweihander || [name] == colossusblade) && [quality] == superior && [flag] != ethereal # [sockets] == 5 && [enhanceddamage] >= 5 // grief
[name] == colossusblade && [quality] == superior && [flag] == ethereal # ([sockets] == 0 || [sockets] == 6) && [enhanceddamage] >= 15 // breath of the dying
[name] == phaseblade && [quality] == superior # ([sockets] == 6 || [sockets] == 5) && [enhanceddamage] >= 15 // last wish
[name] == phaseblade && [quality] == superior # ([sockets] == 0 || [sockets] == 4) && [enhanceddamage] >= 15 // last wish
// ##### throwing ######################
// ##### wands #########################
[type] == wand && [quality] <= superior # [sockets] != 1 && [skillbonespear]+[skillbonespirit] >= 6 // white
// ##### amazon weapons ################
[type] == amazonbow && [class] == elite && [quality] == superior # [sockets] == 4 && [enhanceddamage] >= 15 && [bowandcrossbowskilltab] >= 3 // faith
// ##### assassin katars ###############
([name] == suwayyah || [name] == scissorssuwayyah) && [quality] == superior && [flag] != ethereal # ([sockets] == 0 || [sockets] == 3) && [enhanceddamage] >= 15 // chaos
// ##### sorceress orbs ################
// ##### circlets ######################
[type] == circlet && [quality] == superior && [flag] != ethereal # [sockets] == 3 && [enhanceddefense] >= 15 // dream
// ##### runes #########################
//[name] == elrune
//[name] == eldrune
//[name] == tirrune
//[name] == nefrune
//[name] == ethrune
//[name] == ithrune
//[name] == talrune
//[name] == ralrune
//[name] == ortrune
//[name] == thulrune
//[name] == amnrune
//[name] == solrune
//[name] == shaelrune
//[name] == dolrune
//[name] == helrune
//[name] == iorune
//[name] == lumrune
//[name] == korune
//[name] == falrune
[name] == lemrune
[name] == pulrune
[name] == umrune
[name] == malrune
[name] >= istrune && [name] <= zodrune
// ##### gems ##########################
//[name] == chippedamethyst
//[name] == chippeddiamond
//[name] == chippedemerald
//[name] == chippedruby
//[name] == chippedsapphire
//[name] == chippedskull
//[name] == chippedtopaz
//[name] == flawedamethyst
//[name] == flaweddiamond
//[name] == flawedemerald
//[name] == flawedruby
//[name] == flawedsapphire
//[name] == flawedskull
//[name] == flawedtopaz
//[name] == amethyst
//[name] == diamond
//[name] == emerald
//[name] == ruby
//[name] == skull
//[name] == sapphire
//[name] == topaz
//[name] == flawlessamethyst
//[name] == flawlessdiamond
//[name] == flawlessemerald
//[name] == flawlessruby
//[name] == flawlesssapphire
//[name] == flawlessskull
//[name] == flawlesstopaz
//[name] == perfectamethyst
//[name] == perfectdiamond
//[name] == perfectemerald
//[name] == perfectruby
//[name] == perfectsapphire
//[name] == perfectskull
//[name] == perfecttopaz
// ##### potions #######################
[name] == greaterhealingpotion
[name] == superhealingpotion
[name] == greatermanapotion
[name] == supermanapotion
//[name] == rejuvenationpotion
[name] == fullrejuvenationpotion
// ##### gold ##########################
[type] == gold # [gold] >= 1000