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Tree is invalid type #49

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DerddyDert opened this issue Apr 10, 2017 · 7 comments
Closed

Tree is invalid type #49

DerddyDert opened this issue Apr 10, 2017 · 7 comments

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@DerddyDert
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Description

When I attempt
/b type Tree
It says warning Shape or type not found.

Versions

  • PocketMine version:
  • BlockSniper version:
  • Game version: PE/W10

Crashdump and/or console errors

@Sandertv
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Could you try typing it lowercase?

@Sandertv
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Also, because you didn't fill in the fields of the template, I can't resolve this issue. I need to know which version of BlockSniper you are using. Please do /bs ingame and tell me the version number.

@DerddyDert
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Bs ver 1.3.1
Server ver Tesseract-1.2.0
Php 7.0.3
API 3.0.1
Game is PE
I did it in lower case. Can't seem to get tree to work. Everything else works great and is amazing. Now I only use mcedit to import schematics.

@Sandertv
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That version might not feature the Tree type. Try grabbing the latest version from the Poggit CI or compile the zip yourself with Dev tools. It should be version 1.3.3.

@Sandertv
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I'm closing this because I'm quite confident the Tree type just isn't implemented in your version yet. If you manage to reproduce this issue in the latest version, please re-open the issue.

@Kiwicar
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Kiwicar commented Apr 13, 2017

I downloaded the latest version and was able to set the type as tree.
When using it it threw the following in console:
[Tesseract] [07:03:14] CRITICAL> "Could not pass event 'pocketmine\event\player\PlayerInteractEvent' to 'BlockSniper v1.3.4': Class pocketmine\level\generator\object\Tree not found on BlockHorizons\BlockSniper\listeners\BrushListener
[Tesseract] [07:03:14] CRITICAL> ClassNotFoundException: "Class pocketmine\level\generator\object\Tree not found" (EXCEPTION) in "/src/spl/BaseClassLoader" at line 144

@Sandertv
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This is sadly an issue with Tesseract, which I can not resolve. Sorry.

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