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Attempt to call getDuration in wrong state: mPlayer=0x7a0c862fc0, mCurrentState=0 #588
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I have same problem |
me to |
I have the same problem, no solutions yet? |
I'm also having this issue.... |
Adding a 100ms delay between |
You must have called called getDuration before the player be ready, You need to use the events listener for when the player is ready, and then call the duration. |
Closing due inactivity, if there is more info that you can add to the issue, comment here and we can re open the issue. |
AudioPlayer audioPlayer = AudioPlayer(mode: PlayerMode.LOW_LATENCY); |
Multiple Loop BGM switching, occasionally unable to play error
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