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PhysicsChangeLog.md

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physics.lua ChangeLog

Version 1.01

  • Fixed visual issue in physics.lua box drawing + CreateBox bug

Version 1.00

  • Updated to a new order of operations within the simulation. If your existing code breaks, use physics_old.lua to maintain the old operation order.
  • Fixed an issue where unit:StopPhysicsSimulation() did not halt the physics simulation.
  • Calling Physics:Unit again now reinitializes the simulation in tools mode, but is ignored in live game mode.
  • Added a flat friction in addition to the percentage friction already existing.
  • Added static velocity setting/getting to manipulate individual force components separate from the combined force.
  • Added the ability to have a physics unit cut trees as it moves.
  • Added the ability for a unit to navigate according to the slope of the terrain itself for non-GNV navigation.
  • Physics now reports its thinker as "physics_lua_thinker" if the Entity System warns of the physics simulation running too long in console.

Version 0.91

  • Added additional guards to better handle 'script_reload'

Version 0.90

  • Added global PHYSICS_VERSION
  • Started tracking version updates for physics.lua