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ProjectilesChangeLog.md

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projectiles.lua ChangeLog

Version 1.00

  • Added a bDestroyImmediate property to the projectile definition which determines whether the DestroyParticle call should perform an immediate destruction.
  • Fixed a bug with changing velocity of certain projectiles.
  • Fixed a bug with OnFinish on ground collision.
  • Fixed an issue where projectile:Destroy() did not halt the particle simulation.
  • Added projectile:GetCreationTime(), projectile:GetDistanceTraveled(), projectile:GetPosition(), projectile:GetVelocity()
  • Projectiles now reports its thinker as "projectiles_lua_thinker" if the Entity System warns of the projectiles simulation running too long in console.

Version 0.84

  • Fixed 0-velocity projectiles producing a divide by 0 error

Version 0.83

  • Added additional guards to better handle 'script_reload'

Version 0.82

  • Fixed a simulation-failure issue with tree-handling in when bCutTrees is false.

Version 0.81

  • Added new property to projectile tables, "fVisionTickTime" which controls how quickly the projectile vision updates while the projectile is in motion.

Version 0.80

  • Added global PROJECTILES_VERSION
  • Started tracking version updates for projectiles.lua