Skip to content

Latest commit

 

History

History
19 lines (15 loc) · 923 Bytes

TimersChangeLog.md

File metadata and controls

19 lines (15 loc) · 923 Bytes

timers.lua ChangeLog

Version 1.05

  • Added a shorthand for Timers:CreateTimer(...) as Timers(...)
  • Timers now continue to run after the game ends for post-game timing execution.
  • Timers library is now accessible as GameRules.Timers for instances where the Timers global is out of scope (triggers, etc)
  • Timers now allows a timer to successfully call Timers:RemoveTimer on itself from within the execution callback of the timer
  • Timers now reports its thinker as "timers_lua_thinker" if the Entity System warns of timers running too long in console.

Version 1.03

  • Added the ability to call a function with a table context
  • Added the use of the lua 'xpcall' function to give full stack traces if a timer errors out during execution.

Version 1.01

  • Added additional guards to better handle 'script_reload'

Version 1.00

  • Added global TIMERS_VERSION
  • Started tracking version updates for timers.lua