/
quake3.menu
222 lines (190 loc) · 3.23 KB
/
quake3.menu
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#include "ui/menudef.h"
{
\\ QUAKE3 POPUP MENU \\
menuDef {
name "quake3_popmenu"
visible 0
fullscreen 0
rect 204 122 235 235
focusColor 1 .75 0 1
style 1
border 1
popup
onESC { close quake3_popmenu ; open main }
itemDef {
name window
rect 0 0 235 235
style 3
background "ui/assets/mainpop.tga"
visible 1
decoration
}
itemDef {
name window
rect 47 47 144 144
style 3
background "centerconsole2"
visible 1
decoration
}
/*
// DEMO ONLY OPTION //
itemDef {
name demo_only
text "Not Available."
style 0
textscale .3
textstyle 3
rect 1 90 110 20
textalign 1
textalignx 117
textaligny 16
decoration
forecolor 1 1 1 1
visible 1
}
itemDef {
name demo_only
text "in DEMO."
style 0
textscale .3
textstyle 3
rect 1 110 110 20
textalign 1
textalignx 117
textaligny 16
decoration
forecolor 1 1 1 1
visible 1
}
itemDef {
name demo_only
text "Press ESC key."
style 0
textscale .3
textstyle 3
rect 0 135 110 20
textalign 1
textalignx 117
textaligny 16
decoration
forecolor 1 1 1 1
visible 1
}
*/
// Quake 3 //
itemDef {
name confirm
text "Launch Quake3?"
style 0
textscale .3
rect 1 91 110 20
textalign 1
textalignx 117
textaligny 16
decoration
forecolor 0 0 0 1
visible 1
}
itemDef {
name confirm
text "Launch Quake3?"
style 0
textscale .3
rect 0 90 110 20
textalign 1
textalignx 117
textaligny 16
decoration
forecolor 1 1 1 1
visible 1
}
itemDef {
name yes
text "YES"
type 1
textscale .25
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 75 120 30 26
textalign 1
textalignx 15
textaligny 20
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 1
action { play "sound/misc/nomenu.wav" ;
uiScript "Quake3" }
mouseEnter { setitemcolor yes backcolor .1 .37 .1 1 }
mouseExit { setitemcolor yes backcolor .37 .1 .1 1 }
}
itemDef {
name yes
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 75 120 30 26
visible 1
decoration
}
itemDef {
name yes
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 69 120 7 26
visible 1
decoration
}
itemDef {
name yes
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 104 120 7 26
visible 1
decoration
}
itemDef {
name no
text "NO"
type 1
textscale .25
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 128 120 30 26
textalign 1
textalignx 15
textaligny 20
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 1
action { play "sound/misc/nomenu.wav" ;
close quake3_popmenu ; open main }
mouseEnter { setitemcolor no backcolor .1 .37 .1 1 }
mouseExit { setitemcolor no backcolor .37 .1 .1 1 }
}
itemDef {
name no
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 128 120 30 26
visible 1
decoration
}
itemDef {
name no
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 122 120 7 26
visible 1
decoration
}
itemDef {
name no
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 157 120 7 26
visible 1
decoration
}
}
}
}