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A Unity shader for simulating and rendering water surfaces

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bobboli/Gerstner-Water

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Gerstner-Water

A Unity shader for simulating water surfaces with Gerstner waves. Some shading effects such as Fresnel and bump mapping are also included to make the water more realistic.

waves

Usage

  • Install Unity (tested on version 2019.2.3f1).
  • Open Assets/Scenes/Scene.unity.
  • Play with various parameters and try out the effect!

parameters

Note: Terrain assets are from Free Island Collection on Unity Asset Store. Some textures are downloaded from the Internet.

Reference

Effective Water Simulation from Physical Models: https://developer.nvidia.com/gpugems/GPUGems/gpugems_ch01.html

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A Unity shader for simulating and rendering water surfaces

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