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The SMES does not delete their terminal on deconstruct. #591

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BurgerLUA opened this issue Mar 24, 2020 · 1 comment
Open

The SMES does not delete their terminal on deconstruct. #591

BurgerLUA opened this issue Mar 24, 2020 · 1 comment
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✔️8 Confirmed Bug The bug has been confirmed by more than one person. 🐛9 Bug This issue is reporting a bug. 🔰9 Easy to Fix This Bug can easily be fixed by someone who is getting into coding.

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@BurgerLUA
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The SMES does not delete their terminal on a full construct, so you can actually get an SMES with multiple terminals with 0 way to remove them.

@BurgerLUA BurgerLUA added this to the May 1st, 2020 milestone Mar 26, 2020
@BurgerLUA BurgerLUA added 🐛9 Bug This issue is reporting a bug. ✔️8 Confirmed Bug The bug has been confirmed by more than one person. 🔰9 Easy to Fix This Bug can easily be fixed by someone who is getting into coding. labels Mar 26, 2020
@BurgerLUA BurgerLUA removed this from the June 1st, 2020 milestone Jun 24, 2020
@Rafflesia7793
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Unable to reproduce issue:
image
Constructing the SMES allowed me to make multiple input terminals. However, regardless of how many were constructed, all had to be cut with wirecutters before the SMES could be deconstructed. Please provide additional information.

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Labels
✔️8 Confirmed Bug The bug has been confirmed by more than one person. 🐛9 Bug This issue is reporting a bug. 🔰9 Easy to Fix This Bug can easily be fixed by someone who is getting into coding.
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