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RND_AnimalLoot.esp #242
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Part of Realistic needs and diseases mod |
http://www.nexusmods.com/skyrim/mods/26228/ Optional plugin for realistic needs and diseases |
hjh |
http://www.nexusmods.com/skyrim/mods/26228/ Animal Loot from Realistic Needs And Diseases. |
http://www.nexusmods.com/skyrim/mods/51472/? Close to Wet and Cold.Place with RND. |
http://www.nexusmods.com/skyrim/mods/26228/? Last updated at 13:10, 28 Feb 2014 Uploaded at 5:23, 30 Oct 2012 Logo by starfis, Thank you starfis! I made this mod because all existing needs mods I found are either too complex or no longer maintained. I'd rather not to get into calories, nutrition formulas etc.., I want a relatively simple needs mod that blends in with the game, but still enough functionality to be fun. I used TRO in my first play-through and like the concept, but it's abandoned, so I set out to emulate it and build my own, that's how this mod started. Many ideas were borrowed from Basic Needs, many indeed, so I feel proper credit must be given where it's due.Translations: Spanish translation by criswolf09v.1.9.10 v1.9.9 This version also includes an optional RND_AnimalLoot.esp, it adds wolf/bear/sabrecat/mammoth meat, with recipes, also increases the prices of pelts and tusks to make hunting more meaningful. Most animals like elks and bears will give you 4-6 cuts of meat, and mammoth up to 10. The idea is not to be overly realistic, but to be practical and simple in this case. This little esp is pure optional, and can be easily tes5edited as you see fit. To milk a cow, you need a milk bucket, just pick up any bucket and convert it at the tanning rack. Crouch, put your crosshair on a cow, then press E, it takes one hour in game to milk the cow. The base success rate is 50%. Bringing some straws to feed the cow will greatly increase your chance of success. Also, avoid visiting the cow at night, she won't like it. And one more thing, if you're tired of the beggar's stew, use console “set RND_IamNoBeggar to 1” to get rid of them. -To Update, if updating from an earlier version, anything pre-1.8.5, please | To uninstall, you must stop the mod, open MCM menu, click "Stop RN&D", and make sure all needs and diseases effects are gone, before removing the files. SKSE + SkyUI are highly recommended! Some features are disabled if you don't have SKSE, also some configuration options are only available in MCM menu. The sugar ball (old configuration menu item) is no longer needed if you use SkyUI3, I'll maintain it as a backup option for now, and will probably remove it in future versions. Features: This mod is compatible with vampire, werewolves and cannibalism. Vampires have no need for food or water, and werewolves/cannibals feeding will satisfy hunger and thirst. This mod works very well with Perseid's Inns and Taverns - Realistic Room Rental Enhanced, they're made to work together after all. ;) Also, skooma can come in handy sometimes, unless you're a perfect law-abiding citizen, it doesn't hurt to keep a few bottles in your backpack. Progressive Diseases: Diseases are no longer easily ignored nonsense. Initial syndromes are still mild (as in vanilla), but without treatment, things get worse, much worse, over time. Find a cure as soon as possible! But if you can't afford a cure, you can always rest and hope for the best, there is a chance your body will slowly fight off the disease by itself if you get enough rest. By rest, I mean a clean bed and warm fire, you're likely to catch more diseases sleeping in a dirty bandit camp! Check Needs: When you start the mod, you will gain a “Check Needs” power, so you can bind it to a hotkey for quick checking. You can also enable debug mode to have it display needs points. Hunger has 6 stages: Eating and drinking animations when you eat/drink. Thirst has 5 stages: Drinking ale/mead or wine will give you empty bottle, any vanilla "empty wine bottle" you pick up will also be converted into reusable ones. For cooking, you need to convert bottled water into plain “water” (flagon), I did this so I don't have to duplicate recipes for different types of water containers. Water conversion gives you empty bottles back. Many innkeepers now also stock everyday cooking ingredients, things like salt, garlic, honey, chicken eggs, elves ears, frost mirriam, etc. Food Spoilage, if enabled, this mod will keep track of food items in player inventory, you can configure how long it takes for each type of food to spoil, you can also collect (25% chance) molds and rotten flesh from those spoiled junk, and use them in alchemy. Inebriation has 5 stages: With visual and stumbling effects. Sleep has 5 stages: You must sleep for enough hours to get fully rested. There is no need to sleep consecutive hours though, if you wake up still tired, you can simply go back and take another nap. The "dirty bedroll" disease chance is actually location based, not which bedroll you use. The name itself is a bit misleading. Because if the place is filthy you bedroll is doomed to get dirty once you throw it down on the floor. ;) Avoid locations like dungeons, bandit camps, animal dens etc., pick a clean spot and you will be fine. Camping Gear: Configuration: You can configure Hunger/Thirst/Fatigue rate, disease chance and many other options in game, to better fit your timescale and play style. For whoever wants to do the math, here's the details: Inebriation: Sober(0) - Dizzy(30) - Drunk(60) - Wasted(90) - Blackout(150) (capped at 150) Compatibility & Patches: Patches for following mods also available under Optional Files Falskaar - Realistic Needs and Diseases Patch by Tom2681 The bottles in screenshots are from Silly Level of Detail, and the font is Kingthings Petrock font ;) Credits: Drinking Fountains of Skyrim Changelog v.1.9.10 v1.9.9 v1.9.8 v1.9.5 v1.9.2 v1.9.1 v1.9 v1.8.5 v1.8.1 v1.8 v1.7.2 v1.7.1 v1.7 v1.6 v1.5 v1.4 v1.3 v1.2 v1.1 v1.0 initial release |
<C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data> |
http://www.nexusmods.com/skyrim/mods/26228/? This is an option when installing Realistic Needs and Diseases. My two cents is: Maybe it should be loaded with the other RND mods? It could be good to consider this mod for conflicting additions/load order issues: Hunterborn:http://www.nexusmods.com/skyrim/mods/33201/? |
http://www.nexusmods.com/skyrim/mods/26228/? RND optional plugin that changes animal loot. |
... |
http://www.nexusmods.com/skyrim/mods/26228/? RND_AnimalLoot.esp does not appear to be in the Boss masterlist. |
<D:\RND_AnimalLoot.esp> |
http://www.nexusmods.com/skyrim/mods/26228/? Part of the Realistic Needs and Diseases mod. |
<C:\Users\donnie\Downloads> |
http://www.nexusmods.com/skyrim/mods/13931/? Usual mod. Many friends is using. |
From Realistic Needs and Diseases on skyrim nexus |
<C:\R.G. Catalyst\The Elder Scrolls V - Skyrim\Data> |
<G:\Skyrim\SteamApps\common\Skyrim Mods\Bash Installers> |
http://skyrim.nexusmods.com/downloads/file.php?id=26228 RND_AnimalLoot.esp |
http://www.nexusmods.com/skyrim/mods/26228/? An offshoot of Realistic Needs and Diseases that adds meat to more animals and makes hunting more profitable as a whole. Included with RND version 1.9.10. |
http://www.nexusmods.com/skyrim/mods/26228/? Incorporated in the RND Patches |
http://www.nexusmods.com/skyrim/mods/51596/? This plugin of RND should be loaded right after the main RND. |
Favorit |
Changes the loot of animals for abetter experience |
In Skyrim Data folder thing |
NMM esp. addition for animals like sabre cats, etc. |
1 similar comment
NMM esp. addition for animals like sabre cats, etc. |
http://www.nexusmods.com/skyrim/mods/26228/? Realistic Needs and Diseases |
Load after CanalHome.esp , it's the patch for Open cities to be compatible with that home.A whiterun overhaulA Solitude Overhaul |
efeito nos enchantsdrops especiais |
<D:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data> |
http://www.nexusmods.com/skyrim/mods/26228/? load before Bash |
http://aceeqmodding.weebly.com/unbelievable-grass-hd.html Simple texture mod. Adjusts the grass density.An additional plugin for Realistic Needs & Diseases mod. Adds more meat to wild animals's corpses. |
Лут для RND |
http://www.nexusmods.com/skyrim/mods/26228/? optional part of Realistics Needs and Diseases |
<C:\Program Files (x86)\Steam\SteamApps\common\Skyrim> |
<D: skyrim> |
<I:\Skyrim Legendary Edition\Data> |
http://www.nexusmods.com/skyrim/mods/26228/? This is an optional component of Realistic Needs and Diseases, needs to load after |
Animal loot |
rt |
http://www.nexusmods.com/skyrim/mods/49060/? Optional Mod for Needs |
<D:\Games\Nexus Mod Manager\Skyrim\Mods> |
file:///D:/BOSS/Skyrim/BOSSlog.html |
http://skyrim.nexusmods.com/mods/26228/
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