/
model_frames.go
116 lines (92 loc) · 2.5 KB
/
model_frames.go
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/*
Aura Frame API - Unofficial
Reverse Engineered API for Aura Frames
API version: 0.0.1
Contact: dave@mudsite.com
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package auraframes
import (
"encoding/json"
)
// Frames struct for Frames
type Frames struct {
Frames []Frame `json:"frames,omitempty"`
}
// NewFrames instantiates a new Frames object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewFrames() *Frames {
this := Frames{}
return &this
}
// NewFramesWithDefaults instantiates a new Frames object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewFramesWithDefaults() *Frames {
this := Frames{}
return &this
}
// GetFrames returns the Frames field value if set, zero value otherwise.
func (o *Frames) GetFrames() []Frame {
if o == nil || o.Frames == nil {
var ret []Frame
return ret
}
return o.Frames
}
// GetFramesOk returns a tuple with the Frames field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Frames) GetFramesOk() ([]Frame, bool) {
if o == nil || o.Frames == nil {
return nil, false
}
return o.Frames, true
}
// HasFrames returns a boolean if a field has been set.
func (o *Frames) HasFrames() bool {
if o != nil && o.Frames != nil {
return true
}
return false
}
// SetFrames gets a reference to the given []Frame and assigns it to the Frames field.
func (o *Frames) SetFrames(v []Frame) {
o.Frames = v
}
func (o Frames) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Frames != nil {
toSerialize["frames"] = o.Frames
}
return json.Marshal(toSerialize)
}
type NullableFrames struct {
value *Frames
isSet bool
}
func (v NullableFrames) Get() *Frames {
return v.value
}
func (v *NullableFrames) Set(val *Frames) {
v.value = val
v.isSet = true
}
func (v NullableFrames) IsSet() bool {
return v.isSet
}
func (v *NullableFrames) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableFrames(val *Frames) *NullableFrames {
return &NullableFrames{value: val, isSet: true}
}
func (v NullableFrames) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableFrames) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}