/
LevelEditor10.sln
26 lines (26 loc) · 1.32 KB
/
LevelEditor10.sln
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LevelEditor", "LevelEditor.vcxproj", "{8B25A130-62B8-4D84-B58A-75509100F015}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameExample", "GameExample.vcxproj", "{C0D222C9-5CC1-4834-8D61-7FFB8A43A0EA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8B25A130-62B8-4D84-B58A-75509100F015}.Debug|Win32.ActiveCfg = Debug|Win32
{8B25A130-62B8-4D84-B58A-75509100F015}.Debug|Win32.Build.0 = Debug|Win32
{8B25A130-62B8-4D84-B58A-75509100F015}.Release|Win32.ActiveCfg = Release|Win32
{8B25A130-62B8-4D84-B58A-75509100F015}.Release|Win32.Build.0 = Release|Win32
{C0D222C9-5CC1-4834-8D61-7FFB8A43A0EA}.Debug|Win32.ActiveCfg = Debug|Win32
{C0D222C9-5CC1-4834-8D61-7FFB8A43A0EA}.Debug|Win32.Build.0 = Debug|Win32
{C0D222C9-5CC1-4834-8D61-7FFB8A43A0EA}.Release|Win32.ActiveCfg = Release|Win32
{C0D222C9-5CC1-4834-8D61-7FFB8A43A0EA}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal