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Bad normals when exporting #17

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Brachi opened this issue Oct 10, 2016 · 2 comments
Closed

Bad normals when exporting #17

Brachi opened this issue Oct 10, 2016 · 2 comments
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@Brachi
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Brachi commented Oct 10, 2016

Game

Resident Evil 5

Example game file names

Any

Blender version

2.78

Albam version

0.2.0

Observed behavior

All normals are having the same value, making the models look weird in any lighting condition

Expected behavior

Normals are exported fine.

Steps to reproduce

Import and export a model without touching it, see them in game or in the Figures section.

@Brachi Brachi added the bug label Oct 10, 2016
@Brachi
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Brachi commented May 27, 2017

https://wiki.blender.org/index.php/User:Mont29/Foundation/Split_Vertex_Normals
Solving this issue doesn't seem straight-forward. There are many questions I have and so far I couldn't get the save per-vertex normal into blender nor calculate them to export them back. A quick test shows that exporting models with no normals is much better than incorrect normals.

@Brachi
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Brachi commented May 27, 2017

After #30, normals are not being exported anymore.

@Brachi Brachi added this to the 0.3.0 milestone Jun 1, 2017
@Brachi Brachi closed this as completed in #37 Jun 4, 2017
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