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https://wiki.blender.org/index.php/User:Mont29/Foundation/Split_Vertex_Normals
Solving this issue doesn't seem straight-forward. There are many questions I have and so far I couldn't get the save per-vertex normal into blender nor calculate them to export them back. A quick test shows that exporting models with no normals is much better than incorrect normals.
Game
Resident Evil 5
Example game file names
Any
Blender version
2.78
Albam version
0.2.0
Observed behavior
All normals are having the same value, making the models look weird in any lighting condition
Expected behavior
Normals are exported fine.
Steps to reproduce
Import and export a model without touching it, see them in game or in the Figures section.
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