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In GLFM the window dimensions ares generally the same as the screen dimensions. If you need a specific size, you can create a 1024x768 FBO and scale to the display size. (This is recommended for GLFW full-screen apps, too.)
windows:
glfwCreateWindow(1024, 768, "app", NULL, NULL);
vs
android:
ANativeWindow_setBuffersGeometry(engine->app->window,1024,768, format);//line 468
why my layout(1024x768) is problem in android?
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