Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Scub Coral #12

Open
bradsk88 opened this issue Feb 12, 2022 · 1 comment
Open

Scub Coral #12

bradsk88 opened this issue Feb 12, 2022 · 1 comment
Projects

Comments

@bradsk88
Copy link
Owner

Plant fresh smelling seeds
3x3 crop boosts middle crop
collects trapar over time
attracts sky fish
eventually starts to pulse pink? (to warn against)
eventually explodes like TNT and generates scub coral in the middle

@bradsk88 bradsk88 created this issue from a note in Version 1.0 (To do) Feb 12, 2022
@bradsk88
Copy link
Owner Author

  • Perhaps need to use an item to trigger the explosion (flint & steel?)
  • Once coral is generated, it generates one trapar wave block in the surrounding area per coral block
    • These blocks get periodically destroyed and replaced at random positions
  • After explosion, coral is generated with random shape/size
  • Destroying parts of the coral reduces number of waves around it

A single-block machine can be built that simulates a larger coral structure.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
Development

No branches or pull requests

1 participant