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math.z80
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math.z80
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;
; Title: ZX Spectrum Math Routines
; Author: Dean Belfield
; Created: 22/08/2011
; Last Updated: 08/04/2020
;
; Requires:
;
; Modinfo:
;
; 08/04/2020: Added 8, 16 and 24 bit multiply, 16 and 24 bit divide, and 32 bit square root
; The tables - these must be on a page boundary
;
ALIGN 0x100
QMULTABL LUA ALLPASS
for i = 0, 255, 16 do
s = ""
sep = " 0x"
for j = i, i+15 do
h = math.floor((j * j) / 256)
l = (j * j) - (h * 256)
s = s .. string.format("%s%02X", sep, l)
sep = ",0x"
end
_pc("DB " .. s)
end
ENDLUA
QMULTABH: LUA ALLPASS
for i = 0, 255, 16 do
s = ""
sep = " 0x"
for j = i, i+15 do
h = math.floor((j * j) / 256)
l = (j * j) - (h * 256)
s = s .. string.format("%s%02X", sep, h)
sep = ",0x"
end
_pc("DB " .. s)
end
ENDLUA
; 8-bit unsigned quick multiply, with divide by 256 and negative result
; Returns A=-(B*C)/256
;
MUL8_DIV256_NEG: CALL MUL8_DIV256
NEG
RET
; 8-bit unsigned quick multiply, with divide by 256
; Returns A=(B*C)/256
;
MUL8_DIV256: LD H,high QMULTABH
LD A,B
SUB C
JR NC,1F
NEG
SRL A
LD C,A
ADD A,B
LD L,A
LD A,(HL)
LD L,C
SUB (HL)
RET
1: SRL A
LD B,A
ADD A,C
LD L,A
LD A,(HL)
LD L,B
SUB (HL)
RET
; 16-bit signed multiply
; Returns BC=D*E
; Main entry point: QMUL16S
;
1: LD A,D
NEG
LD D,A
BIT 7,E
JR Z,MUL16_NEG
LD A,E
NEG
LD E,A
JR MUL16
MUL16S: BIT 7,D
JR NZ,1B
BIT 7,E
JR Z,MUL16
LD A,E
NEG
LD E,A
; 16-bit unsigned multiply with negative result
; Returns BC=D*E
;
MUL16_NEG: CALL MUL16
XOR A
LD H,A
LD L,A
SBC HL,BC
LD B,H
LD C,L
RET
; 16-bit unsigned multiply
; Returns BC=D*E
;
MUL16: LD H,high QMULTABL
LD A,D
SUB E
JR C, 2F
SRL A
LD B,A
JR C, 1F
ADD A,E
LD C,A
LD L,C
LD A,(HL)
LD L,B
SUB (HL)
LD L,C
LD C,A
INC H
LD A,(HL)
LD L,B
SBC A,(HL)
LD B,A
RET
1: ADD A,E
LD C,A
LD L,C
LD A,(HL)
LD L,B
SUB (HL)
LD L,C
LD C,A
INC H
LD A,(HL)
LD L,B
SBC A,(HL)
LD B,A
LD A,C
ADD A,E
LD C,A
RET NC
INC B
RET
2: NEG
SRL A
LD B,A
JR C,3F
ADD A,D
LD C,A
LD L,C
LD A,(HL)
LD L,B
SUB (HL)
LD L,C
LD C,A
INC H
LD A,(HL)
LD L,B
SBC A,(HL)
LD B,A
RET
3: ADD A,D
LD C,A
LD L,C
LD A,(HL)
LD L,B
SUB (HL)
LD L,C
LD C,A
INC H
LD A,(HL)
LD L,B
SBC A,(HL)
LD B,A
LD A,C
ADD A,D
LD C,A
RET NC
INC B
RET
; Same as MUL24, but the answer is negative
; AHL=-(DE*BC)
;
MUL24_NEG: CALL MUL24
XOR 255
EX DE,HL
LD HL,0
SBC HL, DE
CCF
ADC A,0
RET
; Multiply (24 bit)
; AHL=DE*BC
;
MUL24: XOR A
LD H,A
LD L,A
EX AF,AF
LD A,16
1: EX AF,AF
ADD HL,HL
RLA
RL C
RL B
JR NC, 2F
ADD HL,DE
ADC A,0
2: EX AF,AF
DEC A
JR NZ,1B
EX AF,AF
RET
; Divide (16 bit)
; Returns HL=HL/BC
;
DIV16: PUSH HL
XOR A
LD H,A
LD L,A
EXX
LD B,16
POP HL
1: ADC HL,HL
EXX
ADC HL,HL
RLA
SBC HL,BC
JR NC,2F
ADD HL,BC
2: CCF
EXX
DJNZ 1B
ADC HL,HL
RET
; Divide (24 bit)
; Returns result in AHL
;
DIVIDEND: DS 3
DIVISOR: DS 3
DIV24: LD BC,(DIVISOR)
LD A,(DIVISOR+2)
LD D,A
XOR A
LD H,A
LD L,A
EXX
LD B,24
LD HL,(DIVIDEND)
LD A,(DIVIDEND+2)
LD E,A
XOR A
1: ADC HL,HL
RL E
EXX
ADC HL,HL
RLA
SBC HL,BC
SBC D
JR NC,2F
ADD HL,BC
ADC D
2: CCF
EXX
DJNZ 1B
ADC HL,HL
RL E
LD A,E
RET
; Square Root (16 bit)
; HL=number to find square root of
; Returns result in A
;
SQR16: LD DE,1
XOR A
DEC A
1: SBC HL,DE
INC DE
INC DE
INC A
JR NC,1B
RET
; Square Root (32 bit)
; BCDE=number to find square root of
; Returns result in DE
;
SQR32: LD A,B
PUSH DE
POP IX
LD D,0
LD E,D
LD H,D
LD L,D
LD B,16
1: SUB 0x40
SBC HL,DE
JR NC,2F
ADD A,0x40
ADC HL,DE
2: CCF
RL E
RL D
ADD IX,IX
RL C
RLA
ADC HL,HL
DJNZ 1B
RET
; 16 bit random number routine I found on the web
; Returns a pseudo-random number in the HL register
;
RND16_SEED: EQU 12345
RND16: LD DE,RND16_SEED
LD A,D
LD H,E
LD L,253
OR A
SBC HL,DE
SBC A,0
SBC HL,DE
LD D,0
SBC A,D
LD E,A
SBC HL,DE
JR NC,1F
INC HL
1: LD (RND16+1),HL
RET