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This repository has been archived by the owner on Feb 19, 2021. It is now read-only.
It is possible to change m_AirJumpCounter = 0 in CCharacter::ClassSpawnAttributes()
sequence of events during class allocation:
CPlayer::SetClass(int newClass) --> CCharacter::SetClass(int ClassChoosed) --> CCharacter::ClassSpawnAttributes()
I don't want to test it though, just to provide the idea.
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In the following scenario, the Bat was unable to jump until it touches the ground to refill its jumps.
I have not tested if the above result applies to all scenarios where a human without any jumps left is turned into a Bat.
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