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CharacterStats.cs
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CharacterStats.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
using System.Runtime.Serialization;
namespace WowDotNetAPI.Models
{
[DataContract]
public class CharacterStats : IEnumerable
{
[DataMember(Name = "health")]
public int Health { get; set; }
[DataMember(Name = "powerType")]
private string _powerType { get; set; }
[DataMember(Name = "power")]
public int Power { get; set; }
[DataMember(Name = "str")]
public int Strength { get; set; }
[DataMember(Name = "agi")]
public int Agility { get; set; }
[DataMember(Name = "int")]
public int Intellect { get; set; }
[DataMember(Name = "sta")]
public int Stamina { get; set; }
[DataMember(Name = "speedRating")]
public double SpeedRating { get; set; }
[DataMember(Name = "speedRatingBonus")]
public double SpeedRatingBonus { get; set; }
[DataMember(Name = "crit")]
public double Crit { get; set; }
[DataMember(Name = "critRating")]
public double CritRating { get; set; }
[DataMember(Name = "haste")]
public double Haste { get; set; }
[DataMember(Name = "hasteRating")]
public double HasteRating { get; set; }
[DataMember(Name = "hasteRatingPercent")]
public double HasteRatingPercent { get; set; }
[DataMember(Name = "mastery")]
public double Mastery { get; set; }
[DataMember(Name = "masteryRating")]
public double MasteryRating { get; set; }
[DataMember(Name = "spr")]
public int Spr { get; set; }
[DataMember(Name = "bonusArmor")]
public int BonusArmor { get; set; }
[DataMember(Name = "multistrike")]
public double Multistrike { get; set; }
[DataMember(Name = "multistrikeRating")]
public double MultistrikeRating { get; set; }
[DataMember(Name = "multistrikeRatingBonus")]
public double MultistrikeRatingBonus { get; set; }
[DataMember(Name = "leech")]
public double Leech { get; set; }
[DataMember(Name = "leechRating")]
public double LeechRating { get; set; }
[DataMember(Name = "leechRatingBonus")]
public double LeechRatingBonus { get; set; }
[DataMember(Name = "versatility")]
public int Versatility { get; set; }
[DataMember(Name = "versatilityDamageDoneBonus")]
public double VersatilityDamageDoneBonus { get; set; }
[DataMember(Name = "versatilityHealingDoneBonus")]
public double VersatilityHealingDoneBonus { get; set; }
[DataMember(Name = "versatilityDamageTakenBonus")]
public double VersatilityDamageTakenBonus { get; set; }
[DataMember(Name = "avoidanceRating")]
public double AvoidanceRating { get; set; }
[DataMember(Name = "avoidanceRatingBonus")]
public double AvoidanceRatingBonus { get; set; }
[DataMember(Name = "spellPower")]
public int SpellPower { get; set; }
[DataMember(Name = "spellPen")]
public int SpellPenetration { get; set; }
[DataMember(Name = "spellCrit")]
public double SpellCrit { get; set; }
[DataMember(Name = "spellCritRating")]
public double SpellCritRating { get; set; }
[DataMember(Name = "mana5")]
public double Mana5 { get; set; }
[DataMember(Name = "mana5Combat")]
public double Mana5Combat { get; set; }
[DataMember(Name = "armor")]
public int Armor { get; set; }
[DataMember(Name = "dodge")]
public double Dodge { get; set; }
[DataMember(Name = "dodgeRating")]
public int DodgeRating { get; set; }
[DataMember(Name = "parry")]
public double Parry { get; set; }
[DataMember(Name = "parryRating")]
public int ParryRating { get; set; }
[DataMember(Name = "block")]
public double Block { get; set; }
[DataMember(Name = "blockRating")]
public int BlockRating { get; set; }
[DataMember(Name = "mainHandDmgMin")]
public double MainHandDmgMin { get; set; }
[DataMember(Name = "mainHandDmgMax")]
public double MainHandDmgMax { get; set; }
[DataMember(Name = "mainHandSpeed")]
public double MainHandSpeed { get; set; }
[DataMember(Name = "mainHandDps")]
public double MainHandDps { get; set; }
[DataMember(Name = "offHandDmgMin")]
public double OffHandDmgMin { get; set; }
[DataMember(Name = "offHandDmgMax")]
public double OffHandDmgMax { get; set; }
[DataMember(Name = "offHandSpeed")]
public double OffHandSpeed { get; set; }
[DataMember(Name = "offHandDps")]
public double OffHandDps { get; set; }
[DataMember(Name = "rangedDmgMin")]
public double RangedDmgMin { get; set; }
[DataMember(Name = "rangedDmgMax")]
public double RangedDmgMax { get; set; }
[DataMember(Name = "rangedSpeed")]
public double RangedSpeed { get; set; }
[DataMember(Name = "rangedDps")]
public double RangedDps { get; set; }
[DataMember(Name = "attackPower")]
public int AttackPower { get; set; }
[DataMember(Name = "rangedAttackPower")]
public int RangedAttackPower { get; set; }
public CharacterPowerType PowerType { get { return (CharacterPowerType)Enum.Parse(typeof(CharacterPowerType), _powerType.Replace("-", string.Empty), true); } }
//http://stackoverflow.com/questions/1447308/enumerating-through-an-objects-properties-string-in-c
//TODO:REFACTOR THIS / possible performance issue
public IEnumerator GetEnumerator()
{
IEnumerable<KeyValuePair<string, object>> tmp =
this.GetType()
.GetProperties()
.Select(pi => new KeyValuePair<string, object>( pi.Name, pi.GetGetMethod().Invoke(this, null)));
return tmp.GetEnumerator();
}
}
}