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Which version of UnrealEngine builds this plugin successfully? #9
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Hi Robert, Your issue looks very similar to #8. The plugin currently doesn't support Linux out of the box (I'll update the readme later to reflect that). It probably could work on Linux, but some work is required (it's discussed in #8 ). The plugin also doesn't build alongside CARLA, as there are duplicate classes name. The easiest workaround is to delete my plugin's As for Windows, it should build. We've been successfully using it on 4.26 -> 5.1. Are you sure the output log is identical? I think the "explicit Category specifier" error is Unix only (I'll still fix it later anyway), so I'd be surprised to see it on Windows. |
Thanks for the quick response! I'll give building CARLA alongside Unreal a try, I'll keep you updated. Thank you in advance for updating the installation instructions! |
I tested the combined Carla + Unreal setup on Windows (following the CARLA docs) with the master version of CARLA. Unfortunately, I'm running into the same issues as mentioned in #8 . I'm not currently sure how to proceed (I've tried a couple easy fixes like removing the TrafficLight files from OpenDRIVE). Could you specify which version of Carla and Unreal engine is this plugin tested on? Thanks! |
This plugin has never been tested alongside CARLA. It has been tested on UE4.26 to 5.0. Could you maybe share more about the issue you encounter? In #8 , once the OP deleted the If the issue is related to missing RoadManager files, make sure you have properly initialized the plugin's submodule ( |
Thank you for all of your responses, this is very helpful! On windows, with Visual Studio 2019, I attempted to build UnrealEngine 4.27.2 (from EpicGames) with the plugin correctly initialized under These are the build errors I'm getting:
The explicit Category specifiers errors were actually the same ones when building UnrealEngine (non-CARLA version) under Ubuntu 20.04. Have you encountered these errors before? |
No, but something tells me that it's related to the fact that you installed the plugin into the engine directory instead of the project directory. It's not something I ever tested, so that could be it. Maybe try to move the plugin to the project directory and see if that helps. In any case, I'll try to fix those |
I just built UnrealEngine 4.27.2 on Windows 10 with VisualStudio 2019 and I'm getting the same error as on linux:
After pressing Yes, I get:
I followed the following steps:
Have you encountered this before? |
No, but the last message is fairly explicit: the plugin needs to be rebuilt from the IDE. If you don't have a solution file ( |
Hi!
I'm trying to get this plugin to compile with the CARLA fork of the UnrealEngine version 4.26 on Linux. My environment is:
First, I tried placing the fully-submodule-initialized copy of this repo under a
Plugins
folder in an Unreal Project and opening the project withUE4Editor
. The editor first asks:After pressing
Yes
, I get:Next, I placed the fully-submodule-initialized copy of this repo under
UnrealEngine/Engine/Plugins
, but I'm receiving the following compile errors:I repeated the process on Windows 10 (on the same machine) with VisualStudio 2019 and got the exact same outputs.
Could you advise on how to build your plugin correctly?
Best regards,
Robert
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