bvibber/FlatRoller
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== Safari / iPad / iOS 5 == * Feels a bit sluggish, but reports 40s-50s fps * touch ok == Silk / Kindle Fire / Android 2.3 == * Feels very sluggish; reports 25-30 fps generally * touch events work one at a time * multitouch jump doesn't seem to work reliably == Firefox 10 / Kindle Fire / Android 2.3 == * Verrrry sluggish; reports around 8-10fps. * touch events work one at a time * multitouch jump doesn't seem to work == IE 10 / Win 8 DP == Canvas renders nicely. Seems to (should) use requestAnimationFrame keyboard ok * using MSPointer touch events model: http://blogs.msdn.com/b/ie/archive/2011/09/20/touch-input-for-ie10-and-metro-style-apps.aspx * also need to disable context menu stuff per http://msdn.microsoft.com/en-us/ie/hh272903 "Common practices for touch optimization"
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HTML canvas game demo/tutorial/exploration
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