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== Safari / iPad / iOS 5 ==

* Feels a bit sluggish, but reports 40s-50s fps
* touch ok

== Silk / Kindle Fire / Android 2.3 ==

* Feels very sluggish; reports 25-30 fps generally
* touch events work one at a time
* multitouch jump doesn't seem to work reliably

== Firefox 10 / Kindle Fire / Android 2.3 ==

* Verrrry sluggish; reports around 8-10fps.
* touch events work one at a time
* multitouch jump doesn't seem to work


== IE 10 / Win 8 DP ==

Canvas renders nicely. Seems to (should) use requestAnimationFrame
keyboard ok

* using MSPointer touch events model: http://blogs.msdn.com/b/ie/archive/2011/09/20/touch-input-for-ie10-and-metro-style-apps.aspx
* also need to disable context menu stuff per http://msdn.microsoft.com/en-us/ie/hh272903 "Common practices for touch optimization"

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HTML canvas game demo/tutorial/exploration

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