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RProvider.fsproj
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RProvider.fsproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5624f098-be3f-4c8e-b50f-1cfc9e1e0708}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>RProvider</RootNamespace>
<AssemblyName>RProvider</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<Name>RProvider</Name>
<RunPostBuildEvent>Always</RunPostBuildEvent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<Tailcalls>false</Tailcalls>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<StartAction>Program</StartAction>
<StartProgram>C:\Program Files\Microsoft SDKs\F#\3.0\Framework\v4.0\Fsi.exe</StartProgram>
<StartArguments>"..\..\test.fsx"</StartArguments>
<StartWorkingDirectory>C:\Users\hmansell\SkyDrive\Visual Studio\Projects\RFSharp\RProvider\bin\Debug\</StartWorkingDirectory>
<OtherFlags>
</OtherFlags>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<Tailcalls>true</Tailcalls>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets" Condition=" Exists('$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets')" />
<Import Project="$(MSBuildExtensionsPath32)\FSharp\1.0\Microsoft.FSharp.Targets" Condition="!Exists('$(MSBuildBinPath)\Microsoft.Build.Tasks.v4.0.dll')" />
<Import Project="$(MSBuildExtensionsPath32)\..\Microsoft F#\v4.0\Microsoft.FSharp.Targets" Condition="(!Exists('$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets')) And (Exists('$(MSBuildExtensionsPath32)\..\Microsoft F#\v4.0\Microsoft.FSharp.Targets'))" />
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Compile Include="ProvidedTypes-0.2.fsi" />
<Compile Include="ProvidedTypes-0.2.fs" />
<Compile Include="CharacterDeviceInterceptor.fs" />
<Compile Include="RInterop.fs" />
<Compile Include="RProvider.fs" />
<None Include="example.fsx" />
<Compile Include="converters.fs" />
</ItemGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="FSharp.Core" />
<Reference Include="RDotNet">
<HintPath>References\RDotNet.dll</HintPath>
</Reference>
<Reference Include="RDotNet.NativeLibrary">
<HintPath>References\RDotNet.NativeLibrary.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.ComponentModel.Composition" />
<Reference Include="System.Core" />
<Reference Include="System.Numerics" />
</ItemGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>