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While it does not crash, it does generate the following error:
Param type mismatch at position 2: expected a 'number' but got a 'nil'
stack traceback:
[C] in function 'setSpan'
./source/libraries/flower.lua:534 in function 'callLoopTime'
./source/game/game.lua:211 in function 'startSpawnLoop'
./source/game/game.lua:188 in function 'func'
./source/libraries/flower.lua:519 in function <./source/libraries/flower.lua:519>
This could be used for dynamic enemy generation and what goes in each wave so that we don't have to hard code what goes in each wave.
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