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main.cpp
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main.cpp
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/*
* File: main.cpp
* Author: brandon
*
* Note to self, next time create a registry list for drawing, so one call to register(gameComponent) will add it to the stack,
* and a call to main::Draw() will draw all the registered, or main::Update() will update game logic.
* Have different lists for different global game states?
*
* THINGS LEFT TO DO:
* Main menu.
* Win Condition.
* Longest Road fix.
* Sounds/Music.
* Largest Army for networking.
* Help menu.
* wood/rock icons.
* Trades only during turns.
* trades across networking.
* remove trades.
* Player color picking.
* Ports for networking.
* proper robber movement & stealing with robber
* send advanced options across network
* yay! particle effects
*/
#include <QtGui/QApplication>
#include "MainGameWindow.h"
MainGameWindow* mainWindow;
int main(int argc, char** argv) {
QApplication app(argc, argv);
mainWindow = new MainGameWindow();
mainWindow->show();
return app.exec();
}