/
model_build_options.go
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/
model_build_options.go
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/*
BuildBeaver Dynamic Build API - OpenAPI 3.0
This is the BuildBeaver Dynamic Build API.
API version: 0.3.00
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package client
import (
"encoding/json"
)
// checks if the BuildOptions type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &BuildOptions{}
// BuildOptions struct for BuildOptions
type BuildOptions struct {
// True to force all jobs in the build to run by ignoring fingerprints.
Force bool `json:"force"`
// Contains zero or more workflows, jobs and steps to run. If no nodes are specified then all workflows, jobs and steps will be run.
NodesToRun []NodeFQN `json:"nodes_to_run"`
AdditionalProperties map[string]interface{}
}
type _BuildOptions BuildOptions
// NewBuildOptions instantiates a new BuildOptions object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewBuildOptions(force bool, nodesToRun []NodeFQN) *BuildOptions {
this := BuildOptions{}
this.Force = force
this.NodesToRun = nodesToRun
return &this
}
// NewBuildOptionsWithDefaults instantiates a new BuildOptions object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewBuildOptionsWithDefaults() *BuildOptions {
this := BuildOptions{}
return &this
}
// GetForce returns the Force field value
func (o *BuildOptions) GetForce() bool {
if o == nil {
var ret bool
return ret
}
return o.Force
}
// GetForceOk returns a tuple with the Force field value
// and a boolean to check if the value has been set.
func (o *BuildOptions) GetForceOk() (*bool, bool) {
if o == nil {
return nil, false
}
return &o.Force, true
}
// SetForce sets field value
func (o *BuildOptions) SetForce(v bool) {
o.Force = v
}
// GetNodesToRun returns the NodesToRun field value
func (o *BuildOptions) GetNodesToRun() []NodeFQN {
if o == nil {
var ret []NodeFQN
return ret
}
return o.NodesToRun
}
// GetNodesToRunOk returns a tuple with the NodesToRun field value
// and a boolean to check if the value has been set.
func (o *BuildOptions) GetNodesToRunOk() ([]NodeFQN, bool) {
if o == nil {
return nil, false
}
return o.NodesToRun, true
}
// SetNodesToRun sets field value
func (o *BuildOptions) SetNodesToRun(v []NodeFQN) {
o.NodesToRun = v
}
func (o BuildOptions) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o BuildOptions) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["force"] = o.Force
toSerialize["nodes_to_run"] = o.NodesToRun
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *BuildOptions) UnmarshalJSON(bytes []byte) (err error) {
varBuildOptions := _BuildOptions{}
if err = json.Unmarshal(bytes, &varBuildOptions); err == nil {
*o = BuildOptions(varBuildOptions)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "force")
delete(additionalProperties, "nodes_to_run")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableBuildOptions struct {
value *BuildOptions
isSet bool
}
func (v NullableBuildOptions) Get() *BuildOptions {
return v.value
}
func (v *NullableBuildOptions) Set(val *BuildOptions) {
v.value = val
v.isSet = true
}
func (v NullableBuildOptions) IsSet() bool {
return v.isSet
}
func (v *NullableBuildOptions) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableBuildOptions(val *BuildOptions) *NullableBuildOptions {
return &NullableBuildOptions{value: val, isSet: true}
}
func (v NullableBuildOptions) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableBuildOptions) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}