/
model_env_var.go
219 lines (176 loc) · 5.14 KB
/
model_env_var.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
/*
BuildBeaver Dynamic Build API - OpenAPI 3.0
This is the BuildBeaver Dynamic Build API.
API version: 0.3.00
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package client
import (
"encoding/json"
)
// checks if the EnvVar type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &EnvVar{}
// EnvVar struct for EnvVar
type EnvVar struct {
// Name of the environment variable.
Name string `json:"name"`
// Value of the variable, if the variable is set explicitly.
Value *string `json:"value,omitempty"`
// ValueFromSecret is the name of the secret to set this variable to, if setting the variable to a secret.
ValueFromSecret *string `json:"value_from_secret,omitempty"`
AdditionalProperties map[string]interface{}
}
type _EnvVar EnvVar
// NewEnvVar instantiates a new EnvVar object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewEnvVar(name string) *EnvVar {
this := EnvVar{}
this.Name = name
return &this
}
// NewEnvVarWithDefaults instantiates a new EnvVar object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewEnvVarWithDefaults() *EnvVar {
this := EnvVar{}
return &this
}
// GetName returns the Name field value
func (o *EnvVar) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *EnvVar) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *EnvVar) SetName(v string) {
o.Name = v
}
// GetValue returns the Value field value if set, zero value otherwise.
func (o *EnvVar) GetValue() string {
if o == nil || IsNil(o.Value) {
var ret string
return ret
}
return *o.Value
}
// GetValueOk returns a tuple with the Value field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *EnvVar) GetValueOk() (*string, bool) {
if o == nil || IsNil(o.Value) {
return nil, false
}
return o.Value, true
}
// HasValue returns a boolean if a field has been set.
func (o *EnvVar) HasValue() bool {
if o != nil && !IsNil(o.Value) {
return true
}
return false
}
// SetValue gets a reference to the given string and assigns it to the Value field.
func (o *EnvVar) SetValue(v string) {
o.Value = &v
}
// GetValueFromSecret returns the ValueFromSecret field value if set, zero value otherwise.
func (o *EnvVar) GetValueFromSecret() string {
if o == nil || IsNil(o.ValueFromSecret) {
var ret string
return ret
}
return *o.ValueFromSecret
}
// GetValueFromSecretOk returns a tuple with the ValueFromSecret field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *EnvVar) GetValueFromSecretOk() (*string, bool) {
if o == nil || IsNil(o.ValueFromSecret) {
return nil, false
}
return o.ValueFromSecret, true
}
// HasValueFromSecret returns a boolean if a field has been set.
func (o *EnvVar) HasValueFromSecret() bool {
if o != nil && !IsNil(o.ValueFromSecret) {
return true
}
return false
}
// SetValueFromSecret gets a reference to the given string and assigns it to the ValueFromSecret field.
func (o *EnvVar) SetValueFromSecret(v string) {
o.ValueFromSecret = &v
}
func (o EnvVar) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o EnvVar) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["name"] = o.Name
if !IsNil(o.Value) {
toSerialize["value"] = o.Value
}
if !IsNil(o.ValueFromSecret) {
toSerialize["value_from_secret"] = o.ValueFromSecret
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *EnvVar) UnmarshalJSON(bytes []byte) (err error) {
varEnvVar := _EnvVar{}
if err = json.Unmarshal(bytes, &varEnvVar); err == nil {
*o = EnvVar(varEnvVar)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "name")
delete(additionalProperties, "value")
delete(additionalProperties, "value_from_secret")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableEnvVar struct {
value *EnvVar
isSet bool
}
func (v NullableEnvVar) Get() *EnvVar {
return v.value
}
func (v *NullableEnvVar) Set(val *EnvVar) {
v.value = val
v.isSet = true
}
func (v NullableEnvVar) IsSet() bool {
return v.isSet
}
func (v *NullableEnvVar) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableEnvVar(val *EnvVar) *NullableEnvVar {
return &NullableEnvVar{value: val, isSet: true}
}
func (v NullableEnvVar) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableEnvVar) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}