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thanks for the feedback, I'll consider it. |
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It won't make it for Bullet 2.83, but possibly in the next release (I really need to push out the 2.83 release, it has been delayed way too long) |
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there is a lot of question about zero value m_appliedImpulse in gContactProcessedCallback on forums (it's probably best value to start playing sounds etc.).
I think actual call gContactProcessedCallback in btPersistentManifold::refreshContactPoints() is too early for many cases. Final right value m_appliedImpulse get manifold point in btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(). So call gContactProcessedCallback should be somewhere after that.
I have modified my bullet fork which is too different to make pull request with same patch.
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