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The full GIF file will be loaded into memory + 2 frames will be needed to show the animation (1 displayed, 1 loading, then swap). If your source GIF is huge, it'll take up memory. If your GIF's resolution is huge it'll take up memory. There's no way around this. You can try .override() to load a smaller image, but it looks like it's failing before even having a chance to decode Bitmaps.
Try to do some normal OOM troubleshooting, it's possible you have a leak somewhere else, but it comes up here, because GIFs need a lot of memory.
Glide Version:
Integration libraries:
Device/Android Version:
Issue details / Repro steps / Use case background:
Glide load line /
GlideModule
(if any) / list Adapter code (if any):Layout XML:
Stack trace / LogCat:
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