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langdb.cpp
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langdb.cpp
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/*
This file is a part of the
Amagami SS PS2 Translation Project
You may feel free to use this code if you want so.
I provide no guarantee that this code is working,
useful or anything else. Use it at your own risk.
*/
#include <QTextCodec>
#include "langdb.h"
#include <stdio.h>
/* Language names database */
static const size_t N_LANG_ENTRIES = 4;
static const lang_decoder_t decoder[] = {{"eng", 3, LANGUAGE_ENG},
{"en", 2, LANGUAGE_ENG},
{"rus", 3, LANGUAGE_RUS},
{"ru", 2, LANGUAGE_RUS}};
static const size_t N_ENCODER_ENTRIES = 1;
static const sjis_encoder_t sjisEncoder[] = {{LANGUAGE_ENG, 0x82, 0x1F, 0x20},
{LANGUAGE_RUS, 0x84, 0x30, 0x40}};
bool quoteEnd; //this needs to persist longer than it did before.
/* Accessory functions */
lang_id getLangIdByName(char * name)
{
for(size_t i = 0; i < N_LANG_ENTRIES; i++)
{
if(qstrnicmp(name, decoder[i].name, decoder[i].nameLength) == 0)
{
return decoder[i].languageId;
}
}
return LANGUAGE_UNKNOWN;
}
void convertToSjis(lang_id lang, QByteArray &data, QString &text)
{
sjis_encoder_t encoder = sjisEncoder[lang];
bool ASCII_out = false;
for(int i = 0; i < text.length(); i++)
{
QChar c = text.at(i);
char c_ASCII = c.toAscii();
//Japanese ellipse
if (c.unicode() == (ushort) 8230)
{
data.append((char)0x81);
data.append((char)0x63);
}
//Center dot
else if (c.unicode() == (ushort) 12539)
{
data.append((char)0x81);
data.append((char)0x45);
}
//Opening single-quote
else if (c.unicode() == (ushort) 8216)
{
data.append((char)0x81);
data.append((char)0x65);
}
//Closing single-quote
else if (c.unicode() == (ushort) 8217)
{
data.append((char)0x81);
data.append((char)0x66);
}
//Opening double-quote
else if (c.unicode() == (ushort) 8220)
{
data.append((char)0x81);
data.append((char)0x67);
}
//Closing double-quote
else if (c.unicode() == (ushort) 8221)
{
data.append((char)0x81);
data.append((char)0x68);
}
else if(c.isUpper())
{
switch (ASCII_out)
{
case true:
data.append(c);
break;
case false:
data.append(encoder.firstByte);
data.append(c.cell() + encoder.upperOffset);
break;
}
}
else if(c.isLower())
{
switch (ASCII_out)
{
case true:
data.append(c);
break;
case false:
data.append(encoder.firstByte);
data.append(c.cell() + encoder.lowerOffset);
break;
}
}
else if(c.isDigit())
{
switch (ASCII_out)
{
case true:
data.append(c);
break;
case false:
data.append(encoder.firstByte);
data.append(c.cell() + encoder.upperOffset);
break;
}
}
else if(c.isSpace())
{
/* Unused code to get empty space */
data.append((char)0x81);
data.append((char)0x40);
}
else
{
//All of this is added by *Name retracted*, hacked code to get punctuation to work
switch (c_ASCII)
{
case '&':
data.append((char)0x81);
data.append((char)0x95);
break;
case '>':
data.append((char)0x81);
data.append((char)0x84);
break;
case '[':
data.append((char)0x81);
data.append((char)0x6D);
break;
case ']':
data.append((char)0x81);
data.append((char)0x6E);
break;
case '<':
data.append((char)0x81);
data.append((char)0x83);
break;
case '~':
data.append((char)0x81);
data.append((char)0x60);
break;
case '!':
data.append((char)0x81);
data.append((char)0x49);
break;
case '.':
data.append((char)0x81);
data.append((char)0x44);
break;
case ':':
data.append((char)0x81);
data.append((char)0x46);
break;
case ';':
data.append((char)0x81);
data.append((char)0x47);
break;
case '?':
data.append((char)0x81);
data.append((char)0x48);
break;
case ',':
data.append((char)0x81);
data.append((char)0x43);
break;
case '-':
data.append((char)0x81);
data.append((char)0x5D);
break;
case '*':
data.append((char)0x81);
data.append((char)0x96);
break;
case '(':
data.append((char)0x81);
data.append((char)0x69);
break;
case ')':
data.append((char)0x81);
data.append((char)0x6A);
break;
case '+':
data.append((char)0x81);
data.append((char)0x7B);
break;
case '\'':
data.append((char)0x81);
data.append((char)0x66);
break;
case '/':
//Important because this codes for a full width solidus "/" which calls for a new line.
data.append((char)0x81);
data.append((char)0x5E);
break;
case '"':
switch (quoteEnd)
{
case true:
//Closing quotes
data.append((char)0x81);
data.append((char)0x68);
quoteEnd = false;
break;
case false:
//Opening quotes
data.append((char)0x81);
data.append((char)0x67);
quoteEnd = true;
}
break;
//Escape character to print ASCII, no workaround to actually print a "\"
//since it will never be needed for our purposes. Feel free to implement one.
case '\\':
switch (ASCII_out)
{
case true:
//Second "\" stops the sequence
ASCII_out = false;
break;
case false:
//First "\" starts the sequence
ASCII_out = true;
break;
}
break;
default:
//assert(!"Unsupported type of symbol!"); //screw dat
QTextCodec *codec = QTextCodec::codecForName("Shift-JIS");
QByteArray achar = codec->fromUnicode(c);
printf("Using fallback for unknown unicode character: %d (utf16, dec)\n", c.unicode());
data.append(achar.data());
}
}
}
}