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Fingering.py
546 lines (438 loc) · 28.7 KB
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Fingering.py
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# -*- coding: utf-8 -*-
"""
Created on Wed Mar 15 09:49:33 2023
@author: andre
"""
import math
import itertools
import operator
import heapq as hq
POINTER = 1
MIDDLE = 2
RING = 3
PINKY = 4
BARRE = 5
FINGERS = [POINTER, MIDDLE, RING, PINKY, BARRE]
FINGER_NAMES = {POINTER:"Pointer", MIDDLE:"Middle", RING:"Ring", PINKY:"Pinky", BARRE:"Barre"}
PRIMARY_FINGERS = [POINTER, MIDDLE]
SECONDARY_FINGERS = [RING, PINKY]
COMPLEMENTARY_FINGERS = {POINTER:MIDDLE, MIDDLE:POINTER, RING:PINKY, PINKY:RING}
class InstrumentConfig(object):
def __init__(self, fingers, strings, scale_length):
self.fingers = fingers
self.strings = strings
self.scale_length = scale_length #inches
def SixStringBarreSetup():
setup = InstrumentConfig(FINGERS,list(range(1,7)),25.5)
return setup
def get_fret_position(self,fret_number):
return self.scale_length - (self.scale_length / math.pow(2 , (fret_number/12)))
def get_fret_transition_distance(self,start_fret, end_fret):
return abs(self.get_fret_position(start_fret) - self.get_fret_position(end_fret))
class FingeringGeneratorConfig(object):
def __init__(self, instrument_config):
self.instrument_config = instrument_config
self.min_accessible_string = FingeringGeneratorConfig.get_finger_dict(2,1,1,1,1) #indexed by finger actuator
self.max_accessible_string = FingeringGeneratorConfig.get_finger_dict(6,6,6,6,6) #indexed by finger actuator
self.max_accessible_fret = FingeringGeneratorConfig.get_finger_dict(20,20,24,24,16)
self.body_fret_offset = FingeringGeneratorConfig.get_finger_dict(0,1,0,1,0) #the body of the finger is offset this many frets, blocking notes on adjacent frets
self.allow_barre_crossing = False
self.force_primary_low = POINTER
self.force_primary_spacing = 1
self.max_adjacent_strings = FingeringGeneratorConfig.get_finger_dict(2,2,1,1,6)
self.min_adjacent_strings = FingeringGeneratorConfig.get_finger_dict(1,1,1,1,6)
self.finger_restrictions = FingeringGeneratorConfig.get_finger_dict([(MIDDLE,operator.le)], [(POINTER,operator.ge),(PINKY,operator.le)],[(PINKY,operator.le)],[(RING,operator.ge),(MIDDLE,operator.ge)], [(POINTER,operator.lt),(RING,operator.lt)]) #Assert(val[1](a=key,b=val[0]))
self.idle_fingering = FingeringGeneratorConfig.get_finger_dict(FingerPosition(1), FingerPosition(2), FingerPosition(3), FingerPosition(4),FingerPosition(0))
self.note_fingering_duration_ratio = 0.8 #how much of note duration is spend with it being fingered
self.cost_held_unplayed_string = 100
self.finger_acceleration_cost_multiplier = FingeringGeneratorConfig.get_finger_dict( 2, 2, 1, 1, 1)
def get_finger_dict(pointer,middle,ring,pinky,barre):
return {POINTER:pointer, MIDDLE:middle, RING:ring, PINKY:pinky, BARRE:barre}
#indicates what strings should be fretted and played for a given beat/note
class StringPositions(object):
def __init__(self, string_map):
self.string_map = string_map #keys are only those strings being played (#6 -> #1), val is fret of string
self.distinct_frets = list(set(f for s,f in self.string_map.items()))
self.fret_map = {fret: [s for s,f in string_map.items() if f == fret] for fret in self.distinct_frets} #keys are only those frets being used (#0->?), val are strings held at fret
def from_chord_list(chord_list):
string_map = {len(chord_list)-i:int(p) for i,p in enumerate(chord_list) if p.isnumeric()}
return StringPositions(string_map)
def get_tab_string(self, num_strings):
tab_string = ""
for s in range(num_strings,0,-1):
if s in self.string_map:
tab_string += f"{self.string_map[s]:2} "
else:
tab_string += " | "
return tab_string
def __repr__(self):
return self.string_map.__repr__()
__str__ = __repr__
class FingerPosition(object):
def __init__(self, fret, strings = []):
self.fret = fret
self.strings = strings
def __repr__(self):
return f"({self.fret:2}, {self.strings})"
__str__ = __repr__
def get_fingering_string(self, num_strings):
out = f"{self.fret:2}: "
for s in range(num_strings,0,-1):
if s in self.strings:
out += f"{s}"
else:
out += " "
return out
class FingeringNode(object):
def __init__(self,time,duration,fingering,positions):
self.fingering = fingering
self.positions = positions
self.time = time #not duration. this is when the fingering happens
self.duration = duration
#used in astart search:
self.previous_node = None
self.cumulative_cost = 0
self.positions_index = 0
def get_cost(self):
prev_cost = self.previous_node.cumulative_cost if self.previous_node is not None else 0
return self.cumulative_cost - prev_cost
def __eq__(self, o):
if o is None:
return False
return o.fingering == self.fingering and o.time == self.time and o.cumulative_cost == self.cumulative_cost and o.duration == self.duration and o.position_index == self.position_index
def __hash__(self):
return hash(self.__str__())
def __repr__(self):
return f"({self.time},{self.positions.__repr__()},{self.fingering.__repr__()})"
__str__ = __repr__
def get_fingering_string(self, num_strings):
sorted_fingering = list(self.fingering.items())
sorted_fingering.sort(key=lambda f: (f[1].fret,f[0]))
out = "/".join(str(f[0]) for f in sorted_fingering)
for f in self.fingering.items():
out += f" |{f[0]}-"+f[1].get_fingering_string(num_strings)
return out
def get_node_cost_string(self, generator):
cost = generator.get_node_transition_cost(self.previous_node, self) if self.previous_node is not None else 0
accelerations = generator.get_node_transition_accelerations(self.previous_node, self) if self.previous_node is not None else {0:0}
return f"t={self.time:6f}: {self.positions.get_tab_string(len(generator.config.instrument_config.strings))}\t{self.get_fingering_string(len(generator.config.instrument_config.strings))}\t${cost:6.0f}\ta={max(accelerations.values())/386:3.2f}g"
def __lt__(self, other):
return self.cumulative_cost < other.cumulative_cost
class FingeringGenerator(object):
def __init__(self, config):
self.config = config
def __yield_barres_of_fret(self, fret, positions):
#check for full barre on highest fret
blocked_strings = [string for string in positions.string_map if positions.string_map[string] < fret]
if not blocked_strings:
yield self.config.instrument_config.strings
#check for 2-barres on any fret
strings = positions.fret_map[fret]
for i_string in range(0,len(strings)-1):
if abs(strings[i_string] - strings[i_string+1]) == 1:
yield [strings[i_string+1],strings[i_string]]
#check for possible masked 2-barres. not because they are a better option than just oen finger...but when comign from another note it could be handy
for string in positions.fret_map[fret]:
if not((string+1) in positions.string_map and positions.string_map[string+1] <= fret):
yield [string,(string+1)]
if not((string-1) in positions.string_map and positions.string_map[string-1] <= fret):
yield [(string-1),string]
def __yield_finger_position_sets_of_fret(self, fret, positions):
yield [FingerPosition(fret,[string]) for string in positions.fret_map[fret]] #default case - no barres
for barre in self.__yield_barres_of_fret(fret, positions):
yield [FingerPosition(fret,[string]) for string in positions.fret_map[fret] if (string > max(barre) or string < min(barre))] + [FingerPosition(fret, barre)]
def __yield_finger_position_sets_recursive(self,i_fret, positions):
if i_fret >= len(positions.fret_map):
yield []
return
if positions.distinct_frets[i_fret] == 0:
i_fret = i_fret + 1
if i_fret >= len(positions.fret_map):
yield []
return
#print(f" Evaluating Fret Groupings on i{i_fret} (#{list(fret_map.keys())[i_fret]})")
this_fret_finger_position_sets = list(self.__yield_finger_position_sets_of_fret(positions.distinct_frets[i_fret], positions))
#print(f" This Fret Groupings{this_fret_groupings}")
other_fret_finger_position_sets = list(self.__yield_finger_position_sets_recursive(i_fret+1, positions))
for this_fret_finger_position_set in this_fret_finger_position_sets:
for other_fret_finger_position_set in other_fret_finger_position_sets:
#print(f" YIELD @{i_fret} {this_fret_grouping} AND {partial_fret_grouping}")
yield this_fret_finger_position_set + other_fret_finger_position_set
# returns all potential fingerings (only active fingers) of the supplied fret groupings (fret, stringstart, stringend) by putting them in a dict with finger as key
def __yield_active_fingerings_of_finger_position_set(self,finger_position_set, fingers):
num_finger_positions = len(finger_position_set)
if num_finger_positions > len(fingers)-1:
return
for finger_orders in itertools.permutations(fingers, num_finger_positions):
yield {finger_orders[i]:finger_position_set[i] for i in range(num_finger_positions)}
def __is_valid_fingering(self,fingering):
for finger in fingering:
#apply finger order constraints
for restriction in self.config.finger_restrictions[finger]:
if restriction[0] in fingering and not restriction[1](fingering[finger].fret, fingering[restriction[0]].fret):
return False
#fingers can only finger valid groups of adjacent strings
if fingering[finger].strings:
if len(fingering[finger].strings) > self.config.max_adjacent_strings[finger]:
return False
if len(fingering[finger].strings) < self.config.min_adjacent_strings[finger]:
return False
#apply accessible fret and finger constraints
if fingering[finger].strings:
if fingering[finger].fret > self.config.max_accessible_fret[finger]:
return False
if max(fingering[finger].strings) > self.config.max_accessible_string[finger]:
return False
if min(fingering[finger].strings) < self.config.min_accessible_string[finger]:
return False
#check for primary fingers hitting the body of the secondary fingers
for secondary_finger in SECONDARY_FINGERS:
if secondary_finger in fingering and fingering[secondary_finger].strings:
blocked_fret = fingering[secondary_finger].fret+self.config.body_fret_offset[secondary_finger]
for finger in fingering:
if finger != secondary_finger and fingering[finger].strings and fingering[finger].fret == blocked_fret and max(fingering[finger].strings) < min(fingering[secondary_finger].strings):
return False
#apply pointer/middle finger strings spacing and ordering constraints
if POINTER in fingering and MIDDLE in fingering and fingering[POINTER].strings and fingering[MIDDLE].strings and fingering[POINTER].fret == fingering[MIDDLE].fret:
if self.config.body_fret_offset[POINTER] == self.config.body_fret_offset[MIDDLE]:
return False
spacing = 0
if min(fingering[POINTER].strings) > max(fingering[MIDDLE].strings): #index finger is on a lower string (larger number)
if self.config.force_primary_low == MIDDLE:
return False
spacing = min(fingering[POINTER].strings) - max(fingering[MIDDLE].strings) - 1
elif max(fingering[POINTER].strings) < min(fingering[MIDDLE].strings): #index finger is on a higher string
if self.config.force_primary_low == 1:
return False
spacing = min(fingering[MIDDLE].strings) - max(fingering[POINTER].strings) - 1
else: #the fingers overlap! probably should have caught this sooner...
return False
if spacing < self.config.force_primary_spacing:
return False
#prevent abrre actuator for crossing under any other fingers, even when disengaged
if not self.config.allow_barre_crossing and BARRE in fingering:
for finger in fingering:
if finger != BARRE and fingering[finger].fret < fingering[BARRE].fret:
return False
return True
# generator that returns every possible fingering for the given position given the finger actuator constraints
def yield_active_fingerings(self,positions,fingers):
for finger_position_set in self.__yield_finger_position_sets_recursive(0, positions):
#print(f" Potential Fret Grouping: {fret_groupings}")
for fingering in self.__yield_active_fingerings_of_finger_position_set(finger_position_set,fingers):
#print(f" Potential Fingering: {fingering}")
if self.__is_valid_fingering(fingering):
yield fingering
# return all possible frets a finger *could* have been on (because no-string fingering is actualyl quite flexible)
def __get_accessible_frets(self, finger, fingering):
if finger in fingering and fingering[finger].strings:
return [fingering[finger].fret]
frets = list(range(0,self.config.max_accessible_fret[finger]+1))
for restriction in self.config.finger_restrictions[finger]:
if restriction[0] in fingering and fingering[restriction[0]].strings:
frets = list(f for f in frets if restriction[1](f,fingering[restriction[0]].fret))
return frets
def __yield_potential_inactive_frets_of_finger(self, finger, active_fingering, reference_fingerings):
valid_frets = self.__get_accessible_frets(finger, active_fingering)
reference_frets_of_finger = list(set(reference_fingering[finger].fret for reference_fingering in reference_fingerings if reference_fingering[finger].fret in valid_frets))
for fret in reference_frets_of_finger:
yield fret #it was an old position, try leaving it there (although it may not be valid)
#if finger in COMPLEMENTARY_FINGERS and COMPLEMENTARY_FINGERS[finger] in active_fingering:
#yield int((active_fingering[COMPLEMENTARY_FINGERS[finger]].fret + fret)/2)
#if not reference_frets_of_finger:
#if finger in COMPLEMENTARY_FINGERS and COMPLEMENTARY_FINGERS[finger] in active_fingering:
#yield active_fingering[COMPLEMENTARY_FINGERS[finger]].fret
if active_fingering:
if finger == BARRE:
yield min(active_fingering.keys())-1
else:
for active_finger in active_fingering:
yield active_fingering[active_finger].fret
else:
yield self.config.idle_fingering[finger].fret
def __yield_finger_positions_of_finger(self,finger,active_fingering, reference_fingerings):
if finger in active_fingering:
yield active_fingering[finger]
else:
for fret in list(set(self.__yield_potential_inactive_frets_of_finger(finger, active_fingering, reference_fingerings))):
yield FingerPosition(fret)
def __yield_finger_positions_of_finger_recursive(self,i_finger, fingers, active_fingering, reference_fingerings):
for fingering in self.__yield_finger_positions_of_finger(fingers[i_finger], active_fingering, reference_fingerings):
if i_finger == 0:
yield {fingers[i_finger]: fingering}
else:
for sub_fingering in self.__yield_finger_positions_of_finger_recursive(i_finger-1, fingers, active_fingering, reference_fingerings):
sub_fingering_copy = sub_fingering.copy()
sub_fingering_copy[fingers[i_finger]] = fingering
yield sub_fingering_copy
def yield_full_fingerings(self,string_positions, fingers, reference_fingerings):
for active_fingering in self.yield_active_fingerings(string_positions, fingers):
#print(f"Active fingering{active_fingering}")
for full_fingering in self.__yield_finger_positions_of_finger_recursive(len(fingers)-1,fingers,active_fingering,reference_fingerings):
#print(f"Potential fingering: {full_fingering}")
if self.__is_valid_fingering(full_fingering):
yield full_fingering
def __get_smallest_possible_distance(self, finger,start_fingering, end_fingering):
start_frets = self.__get_accessible_frets(finger,start_fingering) #all possible frets finger could start on
end_frets = self.__get_accessible_frets(finger,end_fingering) #all possible frets finger could end on
if max(start_frets) < min(end_frets):#all fo start range less than all of end range
return self.config.instrument_config.get_fret_transition_distance(max(start_frets), min(end_frets))
elif max(end_frets) < min(start_frets):#all of end range less than all of start range
return self.config.instrument_config.get_fret_transition_distance(max(end_frets), min(start_frets))
return 0
def __get_finger_transition_acceleration(self, start_fret, end_fret, time):
distance = self.config.instrument_config.get_fret_transition_distance(start_fret, end_fret)
if time <= 0:
return float('inf')
return 2 * distance / (time * time)
def __get_finger_transition_time(self, start_finger_position_strings, start_time, duration, end_time):
true_start_time = start_time if not start_finger_position_strings else start_time + duration * self.config.note_fingering_duration_ratio
return abs(end_time - true_start_time)
def __get_node_transition_time_of_finger(self, finger, start_node, end_node):
return self.__get_finger_transition_time(start_node.fingering[finger].strings, start_node.time, start_node.duration, end_node.time)
def __get_finger_position_transition_cost(self, finger, start_finger_position, end_finger_position, time):
acceleration = self.__get_finger_transition_acceleration(start_finger_position.fret, end_finger_position.fret, time)
return acceleration * self.config.finger_acceleration_cost_multiplier[finger]
def __get_finger_transition_cost(self, finger, start_fingering, end_fingering, time):
#distance = self.__get_smallest_possible_distance(finger, start_node.fingering, end_node.fingering)
if finger not in start_fingering or finger not in end_fingering:
return 0
return self.__get_finger_position_transition_cost(finger,start_fingering[finger], end_fingering[finger], time)
#find earliest node where this finger was on the same fret and not playing a string
def __get_previous_fingered_node(self, node, finger):
current_node = node
if finger in current_node.fingering and current_node.fingering[finger].strings:
return current_node
while (current_node.previous_node is not None) and (finger in current_node.previous_node.fingering) and not(current_node.previous_node.fingering[finger].strings) and current_node.fingering[finger].fret == current_node.previous_node.fingering[finger].fret:
current_node = current_node.previous_node
return current_node
def __get_node_transition_cost_of_finger(self, finger, start_node, end_node):
previous_fingered_node = self.__get_previous_fingered_node(start_node, finger)
time = self.__get_node_transition_time_of_finger(finger, previous_fingered_node, end_node)
return self.__get_finger_transition_cost(finger, start_node.fingering, end_node.fingering, time)
def __get_fingering_cost(self,fingering, positions):
cost = 0
for finger in fingering: #prefer not using barre
held_unplayed_strings = sum(1 for s in fingering[finger].strings if not(s in positions.string_map and fingering[finger].fret == positions.string_map[s]))
cost += self.config.cost_held_unplayed_string*math.pow(held_unplayed_strings,2)
return cost
def __get_node_cost(self, node):
return self.__get_fingering_cost(node.fingering, node.positions)
def get_node_transition_cost(self, start_node, end_node):
#do i just use the max? or average? or sum? or product?
return self.__get_node_cost(start_node) + self.__get_node_cost(end_node) + sum(self.__get_node_transition_cost_of_finger(finger, start_node, end_node) for finger in FINGERS)
def get_node_transition_accelerations(self, start_node, end_node):
start_nodes = {f:self.__get_previous_fingered_node(start_node, f) for f in start_node.fingering.keys()}
return {finger:self.__get_finger_transition_acceleration(start_nodes[finger].fingering[finger].fret, end_node.fingering[finger].fret, self.__get_finger_transition_time(start_nodes[finger].fingering[finger].strings, start_nodes[finger].time, start_nodes[finger].duration, end_node.time)) for finger in start_node.fingering}
def __can_transition(self, start_node, end_node):
#for finger in end_node.fingering:
# if not end_node.fingering[finger].strings and (start_node.fingering[finger].fret != end_node.fingering[finger].fret):
# return False
return True
def __get_lowest_transition_cost(self, start_positions, end_positions, start_time, duration, end_time):
min_cost = None
for start_fingering in self.yield_active_fingerings(start_positions, self.config.instrument_config.fingers):
start_fingering_cost = self.__get_fingering_cost(start_fingering, start_positions)
for end_fingering in self.yield_active_fingerings(end_positions, self.config.instrument_config.fingers):
end_fingering_cost = self.__get_fingering_cost(end_fingering, end_positions)
transition_cost = sum(self.__get_finger_transition_cost(f,start_fingering, end_fingering,self.__get_finger_transition_time(start_fingering[f] if f in start_fingering else [], start_time, duration, end_time)) for f in end_fingering.keys()) if end_fingering else 0
test_min_cost = start_fingering_cost + end_fingering_cost + transition_cost
if min_cost is None or min_cost > test_min_cost:
min_cost = test_min_cost
#print(f"{test_min_cost:4.0f}: {start_fingering_cost:4.0f}, {transition_cost:4.0f}, {end_fingering_cost:4.0f}")
if min_cost == 0:
break
if min_cost == 0:
break
#print(f"{start_fingering} -> {end_fingering}")
return min_cost
def get_lowest_transition_cost(self, start_positions, end_positions, start_time, duration, end_time):
return self.__get_lowest_transition_cost(start_positions, end_positions, start_time, duration, end_time)
def get_fingering_sequence_from_timed_position_sequence(self, start_node, position_sequence, times, durations):
#setup 'heuristic': estimated cost to destination from a given node. important not to overshoot because its impossible to update nodes in astar queue
position_heuristic_lookup = []
heuristic_cost = 0
for i in range(len(position_sequence),0,-1):
if i < len(position_sequence):
heuristic_cost += self.__get_lowest_transition_cost(position_sequence[i-1], position_sequence[i], times[i-1], durations[i-1], times[i])
position_heuristic_lookup.insert(0,heuristic_cost)
#print(position_heuristic_lookup)
open_nodes = []
closed_nodes = dict()
start_node.positions_index = -1
start_node.cumulative_cost = 0
end_positions_index = len(position_sequence)-1
hq.heappush(open_nodes, (0,start_node))
iteration = 0
while open_nodes:
iteration += 1
_,current_node = hq.heappop(open_nodes)
if current_node.positions_index == end_positions_index:
path = []
while current_node.positions_index >= 0:
path.insert(0,current_node)
current_node = current_node.previous_node
#print(f"Found solution after {iteration} iterations")
return path
closed_nodes[current_node.__repr__()]=current_node
next_position_index = current_node.positions_index+1
#generate all potential child nodes at next position
for fingering in self.yield_full_fingerings(position_sequence[next_position_index], FINGERS, [current_node.fingering]):
#if next_position_index >= 5:
#print(fingering)
next_node = FingeringNode(times[next_position_index],durations[next_position_index],fingering,position_sequence[next_position_index])
next_node_transition_cost = self.get_node_transition_cost(current_node, next_node)
next_node.cumulative_cost = current_node.cumulative_cost + next_node_transition_cost
if not next_node.__repr__() in closed_nodes or closed_nodes[next_node.__repr__()].cumulative_cost > next_node.cumulative_cost:
next_node.previous_node = current_node
next_node.positions_index = next_position_index
total_path_estimate = position_heuristic_lookup[next_position_index] + next_node.cumulative_cost
#print(f"{iteration:6}\t\tDepth={current_node.positions_index:2}\t\t Current Best Cost: {current_node.cumulative_cost:6.0f}\t\tChild Cost: {next_node.cumulative_cost:6.0f}")
hq.heappush(open_nodes, (total_path_estimate, next_node))
print("NO SOLUTION FOUND TO POSITION SEQUENCE")
def get_fingering_sequence_from_timed_beats(self, start_node, timed_beats):
position_sequence = [StringPositions(tb.get_string_map()) for tb in timed_beats]
times = [tb.time for tb in timed_beats]
durations = [tb.get_duration() for tb in timed_beats]
return self.get_fingering_sequence_from_timed_position_sequence(start_node, position_sequence, times, durations)
"""
instrument_config = InstrumentConfig.SixStringBarreSetup()
generator_config = FingeringGeneratorConfig(instrument_config)
fingering_generator = FingeringGenerator(generator_config)
start_positions = StringPositions.from_chord_list(['x','3','3','2','1','1'])
end_positions = StringPositions.from_chord_list(['x','0','1','0','2','3'])
print(fingering_generator.get_lowest_transition_cost(start_positions, end_positions, 0, 0.3, 0.3))
beat_duration = 1 / (180*4/60) #BPM * size_of_beat / to_seconds <-invert
beats = [
['x','9','x','x','x','x'],
['x','x','7','x','x','x'],
['x','x','x','6','x','x'],
['x','x','x','x','7','x'],
['x','x','x','x','x','5'],
['x','x','x','x','x','9'],
['x','x','x','x','x','17'],
['x','x','x','x','x','9'],
['x','x','x','x','x','5'],
['x','x','x','x','7','x'],
['x','x','x','6','x','x'],
['x','x','7','x','x','x'],
['x','10','x','x','x','x'],
['x','x','9','x','x','x'],
['x','x','x','7','x','x'],
['x','x','x','x','8','x'],
['x','x','x','x','x','7'],
['x','x','x','x','x','10'],
['x','x','x','x','x','15'],
['x','x','x','x','x','10'],
['x','x','x','x','x','7'],
['x','x','x','x','8','x'],
['x','x','x','7','x','x'],
['x','x','9','x','x','x']]
beat_positions = [StringPositions.from_chord_list(b) for b in beats]
start_node = FingeringNode(0,beat_duration*4,generator_config.idle_fingering,StringPositions({}))
fingering_sequence = fingering_generator.get_fingering_sequence_from_position_sequence(start_node, beat_positions, beat_duration)
print(start_node.get_node_cost_string(fingering_generator))
for i,node in enumerate(fingering_sequence):
print(node.get_node_cost_string(fingering_generator))
print(f"cost: {fingering_sequence[-1].cumulative_cost}")
"""