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BaseEquipmentEventAllOf2.md

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BaseEquipmentEventAllOf2

Properties

Name Type Description Notes
EquipmentEventTypeCode Pointer to EquipmentEventTypeCode [optional]

Methods

NewBaseEquipmentEventAllOf2

func NewBaseEquipmentEventAllOf2() *BaseEquipmentEventAllOf2

NewBaseEquipmentEventAllOf2 instantiates a new BaseEquipmentEventAllOf2 object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewBaseEquipmentEventAllOf2WithDefaults

func NewBaseEquipmentEventAllOf2WithDefaults() *BaseEquipmentEventAllOf2

NewBaseEquipmentEventAllOf2WithDefaults instantiates a new BaseEquipmentEventAllOf2 object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetEquipmentEventTypeCode

func (o *BaseEquipmentEventAllOf2) GetEquipmentEventTypeCode() EquipmentEventTypeCode

GetEquipmentEventTypeCode returns the EquipmentEventTypeCode field if non-nil, zero value otherwise.

GetEquipmentEventTypeCodeOk

func (o *BaseEquipmentEventAllOf2) GetEquipmentEventTypeCodeOk() (*EquipmentEventTypeCode, bool)

GetEquipmentEventTypeCodeOk returns a tuple with the EquipmentEventTypeCode field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetEquipmentEventTypeCode

func (o *BaseEquipmentEventAllOf2) SetEquipmentEventTypeCode(v EquipmentEventTypeCode)

SetEquipmentEventTypeCode sets EquipmentEventTypeCode field to given value.

HasEquipmentEventTypeCode

func (o *BaseEquipmentEventAllOf2) HasEquipmentEventTypeCode() bool

HasEquipmentEventTypeCode returns a boolean if a field has been set.

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