Name | Type | Description | Notes |
---|---|---|---|
EquipmentEventTypeCode | Pointer to EquipmentEventTypeCode | [optional] |
func NewBaseEquipmentEventAllOf2() *BaseEquipmentEventAllOf2
NewBaseEquipmentEventAllOf2 instantiates a new BaseEquipmentEventAllOf2 object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewBaseEquipmentEventAllOf2WithDefaults() *BaseEquipmentEventAllOf2
NewBaseEquipmentEventAllOf2WithDefaults instantiates a new BaseEquipmentEventAllOf2 object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *BaseEquipmentEventAllOf2) GetEquipmentEventTypeCode() EquipmentEventTypeCode
GetEquipmentEventTypeCode returns the EquipmentEventTypeCode field if non-nil, zero value otherwise.
func (o *BaseEquipmentEventAllOf2) GetEquipmentEventTypeCodeOk() (*EquipmentEventTypeCode, bool)
GetEquipmentEventTypeCodeOk returns a tuple with the EquipmentEventTypeCode field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *BaseEquipmentEventAllOf2) SetEquipmentEventTypeCode(v EquipmentEventTypeCode)
SetEquipmentEventTypeCode sets EquipmentEventTypeCode field to given value.
func (o *BaseEquipmentEventAllOf2) HasEquipmentEventTypeCode() bool
HasEquipmentEventTypeCode returns a boolean if a field has been set.