-
Notifications
You must be signed in to change notification settings - Fork 126
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
4.17 Crash when hitting play. #17
Comments
I had to modify the ..cs files to get them to compile on 4.17.1, https://github.com/salamanderrake/UE4VoxelTerrain https://github.com/salamanderrake/UnrealSandboxTerrain https://github.com/salamanderrake/UnrealSandboxToolkit all in the 4.17-compile branches. |
I'll check this. Thanks. |
The problem is UE4 on Linux doesn't work so well with STL aka std::*, so I have to either use -ansimalloc....or switch all the std::maps to TMap. |
Ok, I got it to work with TMap instead of std::map, I'll clean up the UnrealSandboxTerrain plugin and push it to my repo. There are some hole issues in the maps, and there is a SIGSEGV error on the day/night cycle map that I haven't found out whats causing it yet. |
Oh, just to let you know, I didn't update .gitmodules with paths to my repos plugins, you will have to manually clone them in their correct locations. |
I don't know if I should report the hole bugs yet or not, http://imgur.com/a/9fnHJ but there it is, when the developer gets 4.17 build up and its still there I will post an issue then. |
On the initial start up map, and others, it crashes when hitting play, it generates regions up to 29 or 19 and crashes. I mad the necessary changes to get to at least compile, minus a bunch of deprecation warnings.
The text was updated successfully, but these errors were encountered: