/
class_loader.go
234 lines (191 loc) · 5.8 KB
/
class_loader.go
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package heap
import (
"fmt"
"jvm/pkg/classfile"
"jvm/pkg/classpath"
"jvm/pkg/global"
)
type ClassLoader struct {
cp *classpath.Classpath
loadedClass map[string]*ClassObject
}
func NewClassLoader(cp *classpath.Classpath) *ClassLoader {
classloader := &ClassLoader{
cp: cp,
loadedClass: make(map[string]*ClassObject),
}
classloader.loadBaseClass()
classloader.loadPrimitiveClasses()
return classloader
}
func (this *ClassLoader) LoadClass(classname string) *ClassObject {
if class, ok := this.loadedClass[classname]; ok {
return class
}
if global.Verbose {
log.Infof("loadClass start: %v", classname)
}
var class *ClassObject
if this.isArrayClass(classname) {
class = this.loadArrayClass(classname)
} else {
class = this.loadNonArrayClass(classname)
}
if global.Verbose {
log.Infof("loadClass done: %v", classname)
}
this.loadedClass[classname] = class
return class
}
func (this *ClassLoader) isArrayClass(classname string) bool {
return classname[0] == '['
}
func (this *ClassLoader) loadNonArrayClass(classname string) *ClassObject {
class := this.defineClass(classname)
this.validate(class)
this.prepare(class)
this.symRefProcess(class)
this.init(class)
if global.Verbose {
log.Infof("Loaded %s", classname)
}
return class
}
func (this *ClassLoader) readClass(classname string) ([]byte, classpath.Entry) {
data, entry, err := this.cp.ReadClass(classname)
if err != nil {
panic("java.lang.ClassNotFoundException: " + classname)
}
return data, entry
}
func (this *ClassLoader) defineClass(classname string) *ClassObject {
data, _ := this.readClass(classname)
classFile := classfile.Parse(data)
class := this.newClass(classFile)
this.resolveSuperClass(class)
this.resolveInterfaces(class)
return class
}
func (this *ClassLoader) newClass(classfile *classfile.ClassFile) *ClassObject {
var class *ClassObject
if classClass, ok := this.loadedClass[global.JavaLangClass]; ok {
class = classClass.NewObject().(*ClassObject)
} else {
class = &ClassObject{}
}
class.accessFlags = classfile.AccessFlag()
class.name = classfile.ClassName()
class.superClassName = classfile.SuperClassName()
class.interfaceNames = classfile.InterfaceNames()
class.newConstantPool(classfile.ConstantPool())
class.newFields(classfile.Fields())
class.newMethods(classfile.Methods())
class.sourceFile = classfile.SourceFile()
class.classLoader = this
return class
}
func (this *ClassLoader) resolveSuperClass(class *ClassObject) {
if class.name != global.JavaLangObject {
class.superClass = this.LoadClass(class.superClassName)
}
}
func (this *ClassLoader) resolveInterfaces(class *ClassObject) {
interfaceCount := len(class.interfaceNames)
if interfaceCount > 0 {
class.interfaces = make([]*ClassObject, interfaceCount)
for i := 0; i < interfaceCount; i++ {
class.interfaces[i] = this.LoadClass(class.interfaceNames[i])
}
}
}
func (this *ClassLoader) validate(class *ClassObject) {
// todo
}
func (this *ClassLoader) prepare(class *ClassObject) {
// 计算实例字段槽号
class.calInstanceFieldSlotIds()
// 计算类字段槽号
class.calStaticFieldSlotIds()
// 初始化类变量
class.initStaticFields()
}
func (this *ClassLoader) symRefProcess(class *ClassObject) {
// do nothing
}
func (this *ClassLoader) init(class *ClassObject) {
// do nothing
}
const (
Boolean uint8 = 4
Char uint8 = 5
Float uint8 = 6
Double uint8 = 7
Byte uint8 = 8
Short uint8 = 9
Int uint8 = 10
Long uint8 = 11
)
func (this *ClassLoader) LoadPrimitiveArrayClass(aType uint8) *ClassObject {
switch aType {
case Boolean:
return this.LoadClass(global.FdArray + global.FdBoolean)
case Byte:
return this.LoadClass(global.FdArray + global.FdByte)
case Char:
return this.LoadClass(global.FdArray + global.FdChar)
case Short:
return this.LoadClass(global.FdArray + global.FdShort)
case Int:
return this.LoadClass(global.FdArray + global.FdInt)
case Long:
return this.LoadClass(global.FdArray + global.FdLong)
case Float:
return this.LoadClass(global.FdArray + global.FdFloat)
case Double:
return this.LoadClass(global.FdArray + global.FdDouble)
default:
panic(fmt.Sprintf("不合法的 atype: %d", aType))
}
}
func (this *ClassLoader) loadArrayClass(classname string) *ClassObject {
arrayClass := this.loadedClass[global.JavaLangClass].NewObject().(*ClassObject)
arrayClass.accessFlags = ACC_PUBLIC
arrayClass.name = classname
arrayClass.superClassName = global.JavaLangObject
arrayClass.superClass = this.LoadClass(global.JavaLangObject)
arrayClass.classLoader = this
arrayClass.initStarted = true
arrayClass.interfaceNames = []string{global.JavaLangCloneable, global.JavaIOSerializable}
arrayClass.interfaces = []*ClassObject{
this.LoadClass(global.JavaLangCloneable),
this.LoadClass(global.JavaIOSerializable),
}
return arrayClass
}
func (this *ClassLoader) loadBaseClass() {
// 触发 java.lang.Class、java.lang.BaseObject 类加载,此时 java.lang.Class 还未被加载成功,
// 所以当前类的 *ClassObject 字段都是 nil,
this.LoadClass(global.JavaLangClass)
// 获取非空的 java.lang.Class
classClass := this.loadedClass[global.JavaLangClass]
// 逐一赋值
for _, classObject := range this.loadedClass {
classObject.NormalObject = &NormalObject{
BaseObject: BaseObject{class: classClass},
slots: newSlots(classClass.instanceSlotCount),
}
}
}
func (this *ClassLoader) loadPrimitiveClasses() {
for name, _ := range primitiveTypes {
this.loadedClass[name] = this.loadPrimitiveClass(name)
}
}
func (this *ClassLoader) loadPrimitiveClass(name string) *ClassObject {
primitiveClass := this.loadedClass[global.JavaLangClass].NewObject().(*ClassObject)
primitiveClass.accessFlags = ACC_PUBLIC
primitiveClass.name = name
primitiveClass.initStarted = true
primitiveClass.classLoader = this
return primitiveClass
}