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Suggestions MGRR Tool #1

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infamous27x opened this issue Apr 28, 2019 · 6 comments
Open

Suggestions MGRR Tool #1

infamous27x opened this issue Apr 28, 2019 · 6 comments
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enhancement New feature or request

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@infamous27x
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hey nerd(s) (looking at you Dark), here's suggestions

  • Randomize the body of the enemy you are locked onto
  • Randomize Colors
  • Transparency of Raiden's Body (though this is probably added)
  • Run Speed Modifier
  • Model Swap with Raiden (probably hard as shit tho)

Yours truly,
Mike

@FromDarkHell FromDarkHell added the enhancement New feature or request label Apr 28, 2019
@c0dycode
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  • Randomize the body of the enemy you are locked onto
    For this we should probably keep track of the modified enemies, unless randomizing them again, if re-targeted, is supposed to happen

  • Transparency of Raiden's Body (though this is probably added)
    Correct :P

  • Run Speed Modifier
    Yeah, that's on my own list, since I'd like to have that too 👍

  • Model Swap with Raiden (probably hard as shit tho)
    That'd probably require me to figure out how to manually load other models.

@Wimmerrad
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Probably a dead thread but

  • Changing unique weapon without using the in-game inventory (probably via the mgr tool menu)
  • Weapon damage changer (change the weapon dealt damage)
  • No clip if that is even possible

Well if I have to go with the impossible suggestions I'll go with

  • level changer (change map via the menu )
  • Playable character changer (Sam,Blade wolf)

Most of those are probably too hard/not possible to do but asking cost nothing I guess.

@c0dycode
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Weapon damage changer (change the weapon dealt damage)
I've added that one now. Well, more or less, I guess. It allows you to modify the amount of damage enemies take. Unless you're asking about modifying the damage of individual weapons?

If it'd be the latter, that'd require a lot more research. Same goes for most of the other suggestions.
And tbh, all of the remaining ones in this thread would require quite a bit more motivation from my side to work on this.

I'll not say no at all, but if I ever get around to look into them, you're might no longer be interested anymore.

That's probably the best I can do atm. Sorry :/

@Wimmerrad
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Thans you for adding that damage multiplier and yes I'm definitely still interested by those suggestions. It's my favorite game of all time so getting things some funny cheat/patch tool is amazing thank you for doing this

@JakTheFifth
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A bit of a personal request, but would it be possible for the overlay to display the currently playing character animation's ID and of the targeted enemy?
I understand this wouldn't be useful for most people and don't mind if it is not possible or doesn't get added

@c0dycode
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Technically, yes.
However, that'd require me/someone to figure out if and where those are being loaded and/or referenced.
Then, if they're being stored somewhere, it depends on how they are. Most likely just via some kind of index, which would probably be pointless to display.

As a displayed "Animation ID: 1365", for example, sounds pretty meaningless if we don't really know what it actually means.

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