You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It's possible to access the points inside a C4Shape which is a line... using shape.pointA and shape.pointB
Is it possible to have access to all the points in a polygon?
Or, at least return an array of the points inside the polygon?
There should also be a reference to the number of points inside the shape as well.
The text was updated successfully, but these errors were encountered:
Will not implement this as of Jan 2013, for a couple reasons.
UIBezierPath does not provide access to all points inside itself.
It's possible to return all the points, but depending on the KIND of point this doesn't make sense... i.e. what are you going to do with a bezier point?
If you already have created the shape yourself, then you have a method or set of code that contains the shape's point array...
It's possible to access the points inside a C4Shape which is a line... using shape.pointA and shape.pointB
Is it possible to have access to all the points in a polygon?
Or, at least return an array of the points inside the polygon?
There should also be a reference to the number of points inside the shape as well.
The text was updated successfully, but these errors were encountered: