use blender animation as shader in cables? #517
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MarcVdH
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Hi,
I recently created some animated isohedral tiled shaders with blender Geometry Nodes.
I would love to be able to use those in an interactive and efficient way in cables.
I did a clumsy attempt (see example patch) by rendering out a single element in Blender and re-do the tiling in cables, but that cannot be the way forwards :-) https://cables.gl/edit/B-Usct
Anyone any ideas (that doesn`t include coding)?
birds.mp4
perspective.mp4
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