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Incorrect shadows #22
Comments
Sodium re-implements the entire smooth lighting engine in order to improve chunk rendering performance and to fix a few graphical issues. As a result, the rendering between the two will not always be identical. However, it is rather difficult for me to tell the difference between these screenshots as they've been compressed heavily and the camera moves between each shot. If you're able to, cleaner images would help a lot in diagnosing this problem. |
Are you using the latest revision of Sodium? There were some issues in an earlier version with the vertex encoding stage that caused weirdness like this. |
Issue is non-existent on the latest commit as of now. I'ma close this! |
…-sections-for-rebuilds Do not queue RenderSections for rebuilds during shadow rendering
Expected Behavior
Expected should be that the shadows either be darker than normal or just no shadows.
See this screenshot:
Actual Behavior
Sodium-fabric causes the shadows of the trees and around the house to be lighter than the actual normal lighting... This looks very unrealistic :(
Screenshot:
Reproduction Steps
Build a tree and look at its shadows, generate a vanilla world, and look at those shadows.
This issue is with vanilla generated worlds too. Depending on biome it looks worse or less.
System Information
Enabled in the mod:
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