/
connect_game.go
41 lines (34 loc) · 1.11 KB
/
connect_game.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
package pkg
import (
"fmt"
"net/http"
"time"
"github.com/calamity-of-subterfuge/cos/pkg/utils"
"github.com/gorilla/websocket"
)
// ConnectGame will connect to the game server at the given url, authenticating
// with the given JWT.
func ConnectGame(url string, jwt string) (*websocket.Conn, error) {
headers := make(http.Header)
headers.Add("Origin", utils.WEBSOCKET_ORIGIN)
conn, _, err := websocket.DefaultDialer.Dial(url, headers)
if err != nil {
return nil, fmt.Errorf("dialing %s: %w", url, err)
}
err = conn.SetWriteDeadline(time.Now().Add(utils.CONN_WRITE_TIMEOUT))
if err != nil {
closeConn(websocket.CloseInternalServerErr, conn)
return nil, fmt.Errorf("set write deadline: %w", err)
}
err = conn.WriteMessage(websocket.TextMessage, []byte(jwt))
if err != nil {
closeConn(websocket.ClosePolicyViolation, conn)
return nil, fmt.Errorf("writing JWT: %w", err)
}
err = conn.SetWriteDeadline(time.Time{})
if err != nil {
closeConn(websocket.CloseInternalServerErr, conn)
return nil, fmt.Errorf("clear write deadline: %w", err)
}
return conn, nil
}