-
Notifications
You must be signed in to change notification settings - Fork 139
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
How to get UV coordinates for the template #5
Comments
@ypflll You can cut the mesh first,then use a parametrization method to compute the 2d uv coordinates. |
@ypflll DensePose provides a segmentation and also 2d uv coordiantes, but the mesh is segmented into 24 parts. You can have a look. |
@VVingerfly Thank you for reply. Densepose do uses uv coord, however, they never say how to generate it or provide the data. We have some discussion here: facebookresearch/DensePose#116 I've managed to use autodesk's fbx-sdk get the uv map included in SMPL .fbx file, like this: This is segmented into many parts, and not fill the whole image. |
@VVingerfly I think using software like blender or zbrush will be a easier way. I'll try it later. |
@Lotayou and everyone interested, |
Sorry to bother .I want to know have you got the uv map of the smpl-x model, for now the original project still cannot supply one |
@ypflll Hi, I am working for texture coordinates, could you share the UV map mentioned #5 (comment) , I really need your help, thanks! |
@Dolorousrtur Hi, the Google Drive link is not available, could share this link again? thanks! |
I want to represent a SMPL model in 2d form like this which is from zbrush:
How can get the UV coordinates for SMPL model ?
The text was updated successfully, but these errors were encountered: