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Iteration Plan for Q3 2022 #529
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Import error, rule not match. |
AI Vs AI:
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Future<void> shutdown() async {
DB().listenGeneralSettings.removeListener(() => setOptions()); // Need?
_isActive = false;
await _platform.invokeMethod("shutdown");
} |
if (!disposed) {
_animationController.reset();
} else {
print(
"[engineToGo] Disposed, so do not reset animationController.");
} |
Many times |
On branch master (v1.1.43), game_page.dart: See master: init() {
for (var i = 0; i < _grid.length; i++) {
_grid[i] = Piece.noPiece;
}
for (var i = 0; i < board.length; i++) {
board[i] = Piece.noPiece;
}
phase = Phase.placing;
setPosition(rule); // TODO
// TODO
recorder = GameRecorder(lastPositionWithRemove: fen());
}
Position() {
init();
} |
slash, 9
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Iteration Plan for Q3 2022
This plan captures our work in Q3. This is a 3-month iteration. We will ship in early Oct.
Below is a summary of the top level plan items.
Legend of annotations:
Mark Description
π work in progress
β blocked task
πͺ stretch goal for this iteration
π΄ missing issue reference
π΅ more investigation required to remove uncertainty
β« under discussion within the team
β¬ a large work item, larger than one iteration
Flutter
Game
Game started.
when starting a new game._moveNow()
package:sanmill/services/mill/src/position.dart
: Failed assertion: line 772 pos 16:iterator.current!.move != iterator.prev!.move': is not true.
Move list
Moves and rules do not match.
on the screenposition fen ********/O***O*@*/******** b p p 2 7 1 8 0 1 2 moves 2,7) (2,1)
Modal bottom sheet
Mill
l10n
Performance
CircularProgressIndicator.adaptive(),
Engineering
Exception
Windows
Deferred
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